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King (chess)

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King in the standard Staunton pattern

In chess, the King (♔, ♚) is the most important piece. The object of the game is to trap the opponent's king so that its capture is unavoidable (checkmate). If a player's king is threatened with capture, it is said to be in check, and the player must move so as to remove the threat of capture. If it cannot escape capture on the next move, the king is said to be in checkmate, and the player which owns that king loses the game. Although it is the most important piece, it is one of the weakest pieces in the game (until the endgame).

Movement

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8
e8 black king
e1 white king
8
77
66
55
44
33
22
11
abcdefgh
Initial placement of the kings.
abcdefgh
88
77
66
55
44
33
22
11
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Possible movements of the unhindered King piece
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88
77
66
55
44
33
22
11
abcdefgh
Possible movements of the King piece when hindered by the borders or other pieces. The black king cannot move to the squares under attack by the white bishop, the white knight, the white queen, or the white pawn, and the white king cannot move to the squares under attack by the black rook or black queen. White has just played Rd1#, checkmating the black king.

In a conventional game of chess, White starts with the king on the first rank to the right of the queen. Black starts with the king directly across from the white king. With the squares labeled as in algebraic notation, the white king starts on e1 and the black king on e8.

A king can move one empty or enemy-occupied square in any direction (horizontally, vertically, or diagonally) unless such a move would place the king in check. As a result, the opposing kings may never occupy adjacent squares (see opposition), but the king can give discovered check by unmasking a bishop, rook, or queen. The king is also involved in the special move of castling.

Castling

In conjunction with a rook, the king may make a special move called castling, in which the king moves two squares toward one of its rooks and then the rook is placed on the other side of the king. Castling consists of moving the king two squares on its first rank toward either one of the original rooks, then moving the rook onto the square over which the king crossed. Castling is allowed only when neither the king nor the castling rook has previously moved, when no squares between them are occupied, when the king is not in check, and when the king will not move across or end its movement on a square that is under enemy control.

Status in games

Chess pieces

King

Queen

Rook

Bishop

Knight

Pawn

Check and checkmate

If a player's move places the opponent's king under attack, that king is said to be in check, and the player in check is required to immediately remedy the situation. There are three possible methods to remove the king from check:

  • Moving the king to an adjacent non-threatened square
  • Interposing a piece between the king in check and the attacking piece in order to break the line of threat (not possible when the attacking piece is a knight, or when in double check).
  • Capturing the attacking piece (not possible in double check, unless the king captures)

If none of these three options are possible, the player's king has been checkmated and the player loses the game.

Stalemate

A stalemate occurs when, for the player with the move:

  • The player has no legal moves, and
  • The player's king is not in check

If this happens, the king is said to have been stalemated and the game ends in a draw. A player who has very little or no chance of winning will often try to entice the opponent to inadvertently place the player's king in stalemate in order to avoid a loss.

Role in gameplay

A standard king piece and three pawns.

In the opening and middlegame, the king will rarely play an active role in the development of an offensive or defensive position. Instead, a player will normally try to castle and seek safety on the edge of the board behind friendly pawns. In the endgame, however, the king emerges to play an active role as an offensive piece as well as assisting in the promotion of their remaining pawns.

King rendered in Cinema 4D

It is not meaningful to assign a value to the king relative to the other pieces, as it cannot be captured or exchanged. In this sense, its value could be considered infinite. As an assessment of the king's capability as an offensive piece in the endgame, it is often considered to be slightly stronger than a bishop or knight – Emanuel Lasker gave it the value of a knight plus a pawn (i.e. four points on the scale of Chess piece relative value) (Lasker 1934:73). It is better at defending nearby pawns than the knight is, and it is better at attacking them than the bishop is (Ward 1996:13).

See also

References

  • Brace, Edward R. (1977), An Illustrated Dictionary of Chess, Hamlyn Publishing Group, p. 151, ISBN 1-55521-394-4
  • Barden, Leonard (1980), Play better chess with Leonard Barden, Octopus Books Limited, pp. 9, 11, 12, ISBN 0-7064-0967-1
  • Lasker, Emanuel (1934), Lasker's Chess Primer, Billings (1988 reprint), ISBN 0-7134-6241-8
  • Ward, Chris (1996), Endgame Play, Batsford, ISBN 0-7134-7920-5

External links

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