Neverwinter
The topic of this article may not meet Wikipedia's general notability guideline. (January 2008) |
This a Dungeons & Dragons role-playing game-related article describes a fictional location in a primarily in-universe style. |
This article contains weasel words: vague phrasing that often accompanies biased or unverifiable information. |
This article provides insufficient context for those unfamiliar with the subject. |
Template:Wikify is deprecated. Please use a more specific cleanup template as listed in the documentation. |
Template:Infobox Forgotten Realms Cities
Neverwinter is a fictional city-state in the fantasy setting Forgotten Realms founded by Lord Halueth Never. It sits on the northwestern coast of the subcontinent of Faerûn.
The city has been the home locale for the first graphical MMORPG ever created, the original Neverwinter Nights on AOL (1991-1997), which was developed by Stormfront Studios. BioWare later acquired the rights to the title and developed a series of best-selling RPGs under the name Neverwinter Nights[citation needed]. The city was also featured in Neverwinter Nights 2, the sequel to BioWare's game, developed by Obsidian Entertainment[citation needed].
Description
Neverwinter has a population of about 23,200 at last count and is also known[who?] as the City of Skilled Hands. It also serves as the origin of the phrase "by the clocks of Neverwinter", used when one is solemnly swearing[who?], a reference to the precision of its timepieces. The erudite travel writer Volo, among others[who?], credits Neverwinter as the most cosmopolitan and the most civilized city in all of Faerûn, quite a reputation[who?], considering the breadth and variety of the continent.
The city is so named[who?] because, even though the town is situated in the cold north of Faerûn, the Neverwinter river that flows through it is heated by fire elementals living under the nearby Mount Hotenow in the Neverwinter Wood. The heat given off from the river creates a permanent warm climate in the immediate area; without the elementals, the river, and subsequently the city's water supply, would freeze over. An alternate explanation[who?] for the name is given in Neverwinter Nights 2: When the city's founder (Halueth Never) was hunted to the coast by orcs, he chose the city's site to make his last stand. Expecting to die in the imminent battle, he named the site "Never's Winter"[who?]. When the orcs were defeated with help from some human allies, Never founded the city, keeping the name. Over the years the name was shortened to "Neverwinter".
The city is ruled by Lord Nasher Alagondar, an aging, veteran adventurer and devout worshipper of Tyr. Neverwinter is prosperous, its master-craftsmen making lamps of multi-coloured glass, precision water clocks and exquisite jewelry. Its Tyrran faith promotes justice and fairness, and greed is frowned upon.
In addition to its unnaturally warm climate, Neverwinter is a picturesque city and boasts[who?] such sights as its three spectacular, intricately carved bridges: the Dolphin, the Winged Wyvern and the Sleeping Dragon. Under these, the waters of the Neverwinter River cascade over small, gentle waterfalls as they course into the city's bustling harbour. Neverwinter's magnificent gardens (the phrase "the City of Skilled Hands" refers to Neverwinter's accomplished gardeners[who?]) ensure the warm winters are colourful and the summers are rich with fresh fruit. The city is replete with beautiful and ingeniously designed buildings, many of which are famous[who?] in their own right, such as The House of Knowledge, and Neverwinter's tall and many-windowed temple of Oghma. In addition, the reputations of such unique taverns as The Moonstone Mask and The Fallen Tower reach far beyond the Neverwinter's walls and further add to the city's distinction[who?].
The city is a member in good standing of the Lord's Alliance and Lord Nasher has ensured that the city is well defended, both physically and magically, against attacks or infiltration from Luskan, Neverwinter's warlike rival. Maps of the city, which has a maze of meandering streets, are not distributed, as part of an effort to thwart Luskan spies. Some merchants in the city do however sell such maps, oftentimes over a black market.
Districts
The city of Neverwinter can be roughly divided into five different districts.[citation needed] The inhabitants of these districts clearly differ in social class and status, wealth, prosperity, population and criminality.
The City Core is the district where most of Neverwinter is governed and controlled. In the City Core is the Castle of Neverwinter where Lord Nasher Alagondar lives and governs the different districts of the city. The Halls of Justice, a temple to Tyr, is also located in this district. In addition is the The Moonstone Mask directed by Ophala Cheldarstone, also said to have a brothel in its back rooms which can be accessed for a price. Another notable building[citation needed] is the Cloaktower, a meeting place for mages and sorcerers. Moreover, the City Core is a busy district, populated mostly by middle-class inhabitants and also a few merchants. The City Core is prosperous, wealthy and well defended from external attackers.
The Beggar's Nest is a district of destitution where most of the poor inhabitants live and work. To the north is a great graveyard, and there has been several records of undead attacks in this district. Under this graveyard there are unexplored tombs and crypts from deceased men. Packed with narrow streets and slum houses, this district is the most exploited of the five.
The Blacklake District is the district of the nobles and upper-class inhabitants. Many of these inhabitants are considered[who?] to be paranoid and snobbish, and there are several records of the Blacklakes cutting themselves off from conflicts in the core or other places (by creating a buffer of a gated, small district, sometimes called "No-mans land"). Almost all homes here are noble and wealthy, and the entire district is overall very rich. Streams and small rivers of decorative water flows through the district. The Neverwinter Zoo is placed in Blacklake, considered by many non-Blacklakes to be inequitable against the animals inside. Meldanen, a deceased Elf Sorcerer, was rumoured to live in a big fortress-mansion in Blacklake, defended by several guards.
The Docks is the district filled with most criminality and smuggling of the five. The district is ruled mostly by organized criminality leaders and thugs, and black auctions and markets are not unusual in the district. With the main dock to the left, many illegal wares are easily smuggled into the district and guards are not very numerous in the Docks.
The Peninsula is a low-populated area almost completely surrounded by water. This strategic position resulted in the building of a prison, which is relatively safe but has had history[who?] of some outbreaks and prisoner revolutions. The prison is divided into three levels; the "normal" prison at upper level, a buffer between the worst prisoners location and the normal level, and 'the Pit', a secure dungeon housing the worst prisoners.
It is notable[who?] that in the continuity of Neverwinter Nights 2, much of the city was destroyed by war and plague and has been rebuilt. In the game, only three districts are available to the player: Blacklake, which has been rebuilt in the area near Castle Never, the Docks, which remain largely unchanged, and the Merchant Quarter, which may be the remnant of the City Core. If the Peninsula and the Beggar's Nest still exist as before, the player does not have access to them[vague].
References
These links need to be wikified by someone with Wikipedia knowledge. Thank you. Map of City Core: shows where the five districts are. http://mikesrpgcenter.com/nwn/maps/citycore.html Notable Building (cloaktower): Involved in a side quest. http://mikesrpgcenter.com/nwn/sidequests.html