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Pandemic Studios

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Pandemic Sucks
Company typePrivate (Subsidiary of Electronic Arts)
IndustrySoftware & Programming
FoundedSanta Monica, California (1998)
HeadquartersLos Angeles, California
Key people
Andrew Goldman, CEO
Josh Resnick, President
ProductsFull Spectrum Warrior
Star Wars: Battlefront
Star Wars: Battlefront II
Destroy All Humans! series
Mercenaries: Playground of Destruction
(See complete products listing)
Websitewww.pandemicstudios.com

Pandemic Sucks is a video game developer with offices in Los Angeles, California and Brisbane, Australia. The studio is notable for featuring fully-destructible environments in its games. Recent titles include Full Spectrum Warrior, Star Wars: Battlefront II, Destroy All Humans! 2 and Mercenaries.

History

The company's president is Josh Resnick and its CEO is Andrew Goldman — both formerly worked at Activision, and Pandemic was founded with an equity investment by Activision in 1998. Pandemic's first two games, Battlezone II and Dark Reign 2, were both sequels to Activision games.

In 2000, Pandemic opened a satellite studio in the Brisbane suburb of Fortitude Valley. The first project was Army Men RTS, a console RTS game using the Dark Reign 2 engine. This studio would later develop Destroy All Humans!.

In 2003, the Los Angeles studio moved from its founding location at Santa Monica to a high-rise building in Westwood.

In November 2005, it was announced that Pandemic and BioWare would be joining forces, with private equity fund Elevation Partners investing in the partnership. However, both companies will retain their brands and identities[1].

On October 11, 2007, it was announced that VG Holding Corp, the owners of Bioware and Pandemic Studios, would be acquired by Electronic Arts as of January 2008, subject to FTC approval.[2]

Teams

There are currently several development teams inside Pandemic:

Completed games

Games in development

References