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17-Bit

From Wikipedia, the free encyclopedia
17-Bit
Company typePrivate
IndustryVideo games
Founded2009 (2009)
FounderJake Kazdal
HeadquartersNakagyo, Kyoto, Japan
Seattle, United States
Key people
Jake Kazdal (CEO)

17-Bit is an independent video game developer. The company was founded as Haunted Temple Studios in 2009 by Jake Kazdal, formerly an artist with Sega, to make games with a 16-bit era aesthetic.[1] The name changed to 17-Bit in May 2012 with a logo designed by Cory Schmitz.[2] Gamasutra described the team, based in both Kyoto and Seattle,[3] as an example of successful indie cross-platform development for its work on Skulls of the Shogun.[4] GungHo Online Entertainment became 17-Bit's house publisher in October 2014 as the developer worked on Galak-Z: The Dimensional.[5][6]

Games developed

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Year Game Platform(s)
2013 Skulls of the Shogun Microsoft Windows, Windows Phone, Xbox 360, iOS, Android, Linux, OS X, Ouya, PlayStation 4, Nintendo Switch
2015 Galak-Z: The Dimensional PlayStation 4, Microsoft Windows, macOS, Linux, Nintendo Switch
2021 Song in the Smoke PlayStation 5, PlayStation 4, Microsoft Windows, Oculus Quest

References

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  1. ^ Farokhmanesh, Megan (June 10, 2013). "Skulls of the Shogun developer releasing next game, Galak-Z The Dimensional on PlayStation 4". Polygon. Vox Media. Archived from the original on June 15, 2013. Retrieved June 10, 2013.
  2. ^ "Skulls of the Shogun dev becomes '17-BIT'". 4 May 2012.
  3. ^ Kazdal, Jake. "THE 17-BIT STORY". 17-bit.com. Retrieved 2021-02-22.
  4. ^ Wawro, Alex (3 November 2014). "How 17-Bit survived cross-platform dev on Skulls of the Shogun". www.gamasutra.com.
  5. ^ "GungHo signs Skulls of the Shogun studio 17-Bit". MCV. October 27, 2014.
  6. ^ "GungHo Online Entertainment Turns to Indie Studio 17-Bit for Western Growth - Siliconera". Archived from the original on 2016-09-15. Retrieved 2016-09-07.
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