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{{Short description|1993 video game}}
{{good article}}
{{Use mdy dates|date=December 2018}}
{{Infobox video game
| title = Gunstar Heroes
|image = GunstarHeroesMDcover.png
| image = Gunstar Heroes.jpg
|developer = [[Treasure (company)|Treasure]]
| caption = North American cover art
|publisher = [[Sega]]
| developer = [[Treasure (company)|Treasure]]{{efn|Ported to Game Gear and 3DS by [[M2 (game developer)|M2]]''}}
|composer = Norio Hanzawa
| publisher = [[Sega]]
|programmer=Mitsuru Yaida<br />Hideyuki Suganami
| series =
|artist=Tetsuhiko Kikuchi<br />Hiroshi Iuchi
| engine =
|producer=Masato Maegawa
| platforms = [[MegaSega DriveGenesis]], [[Game Gear]], [[Nintendo 3DS]]
| released = {{collapsible list|titlestyle=font-weight:normal;font-size:inherit;background:transparent;text-align:left|title=September 10, 1993|'''Sega Genesis'''{{Video game release|JP|September 10, 1993|WW|September 1993}}'''Game Gear'''{{Video game release|JP|March 24, 1995}}'''Nintendo 3DS'''{{Video game release|JP|June 24, 2015<ref>{{cite web |title=3D ガンスターヒーローズ|セガ 3D復刻プロジェクト|セガ |url=http://archives.sega.jp/3d/gh/ |website=Sega |language=ja |access-date=December 28, 2018 |archive-url=https://web.archive.org/web/20150820194624/http://archives.sega.jp/3d/gh/ |archive-date=August 20, 2015 |url-status=live |df=mdy-all }}</ref>|WW|August 20, 2015<ref>{{cite web |title=3D Gunstar Heroes |url=http://www.nintendolife.com/games/3ds-eshop/3d_gunstar_heroes |website=Nintendo Life |date=August 20, 2015 |access-date=December 28, 2018 |archive-url=https://web.archive.org/web/20181228174810/http://www.nintendolife.com/games/3ds-eshop/3d_gunstar_heroes |archive-date=December 28, 2018 |url-status=live |df=mdy-all }}</ref>}}}}
|released = '''Mega Drive'''{{Video game release|WW|September 1993}}'''Game Gear'''{{Video game release|JP|March 24, 1995}}'''Nintendo 3DS'''{{Video game release|WW|2015}}
| genre = [[Runrun and gun (video game)|Run and gun]]
| modes = [[Single-player video game|Single-player]], [[Cooperative gameplayvideo game|cooperative]]
| director =
| producer = Masato Maegawa
| designer =
| programmer = Mitsuru Yaida<br />Hideyuki Suganami
| artist = Tetsuhiko Kikuchi<br />[[Hiroshi Iuchi ]]
| writer =
| composer = Norio Hanzawa
}}
'''''Gunstar Heroes'''''{{efn|{{nihongo|ガンスターヒーローズ|Gansutā Hīrōzu}} in Japan}} is a [[Run and gun (video game)|run and gun]] video game developed by [[Treasure (company)|Treasure]] and published by [[Sega]]. It was Treasure's debut game, originally released on the [[Mega Drive]] in 1993. The game's premise is centered around a pair of characters, the Gunstars, in their efforts to stop an evil empire from recovering four powerful gems. The characters can fire guns and perform a series of acrobatic maneuvers to fight enemies across the stages. There are four weapons in the game which can be combined with one other to create different shot types.
 
'''''Gunstar Heroes'''''{{efn|{{nihongo||ガンスターヒーローズ|Gansutā Hīrōzu}} in Japan}} is a [[Runrun and gun (video game)|run and gun]] video game developed by [[Treasure (company)|Treasure]] and published by [[Sega]]. It was Treasure's debut game, originally released onfor the [[MegaSega DriveGenesis]] in 1993. The game's premise is centered around a pair of characters, the Gunstars, in their efforts to stop an evil empire from recovering four powerful gems. The characters can fire guns and perform a series of acrobatic maneuvers to fight enemies across theeach stagesstage. There are four weapons in the game which can be combined with one otheranother to create different shot types.
Development on ''Gunstar Heroes'' began while the staff was still working at [[Konami]] in 1991. Following what they felt was an unwillingness of Konami to embrace original ideas, the team quit in 1992 and formed Treasure to see their project through. The team wanted to develop their game for the Mega Drive because of the system's powerful [[Motorola 68000]] microprocessor. [[Sega]] would eventually agree to publish the game, but only after they were contracted to develop ''[[McDonald's Treasure Land Adventure]]'' (1993) and had been developing it for several months. The game was released worldwide in 1993 after nearly being rejected by Sega of America.
 
Development on ''Gunstar Heroes'' began whileamong thea staffteam wasof stillstaff working at [[Konami]] in 1991. Following what they felt was an unwillingness of Konami to embrace their original game ideas, the team quit in 1992 and formed Treasure to see their project through. The team wanted to develop their game for the Mega DriveGenesis because of the system's powerful [[Motorola 68000]] microprocessor. [[Sega]] wouldinitially eventuallyrejected agree to publish thetheir gameproposal, but onlylater granted approval after they werehad contractedbeen toworking developfor Sega for several months on ''[[McDonald's Treasure Land Adventure]]'' (1993). andTreasure hadworked beenon developingboth itgames forin severalparallel, months.and Thereleased game''Gunstar was releasedHeroes'' worldwide inas 1993their afterfirst nearlygame beingin rejected by Sega of America1993.
''Gunstar Heroes'' was a critical success, being praised for its frantic action and advanced graphics. It helped establish Treasure's place in the industry, and introduced several design conventions which would become characteristic of their later work such as large bosses and a unique sense of humor. It was rereleased several times, including dedicated ports to the [[Game Gear]] and [[Nintendo 3DS]], and received [[Gunstar Super Heroes|a sequel]] on the [[Game Boy Advance]]. In retrospect, it is considered one of the best action games of the [[Fourth generation of video game consoles|16-bit era]], and one of the [[List of video games considered the best|best video games of all time]] by various publications.
 
''Gunstar Heroes'' was a critical success, being praised for its frantic action and advanced graphics. It helped establish Treasure's place in the industry, and introduced several design conventions which would become characteristic of their later work such as large bosses and a unique sense of humor. It was rereleasedre-released several times, including dedicated ports to the [[Game Gear]] and [[Nintendo 3DS]], and received [[Gunstar Super Heroes|a sequel]] on the [[Game Boy Advance]]. In retrospect, it is considered one of the best action games of the [[Fourth generation of video game consoles|16-bit era]], and one of the [[List of video games considered the best|best video games of all time]] by variousseveral publications.
 
== Gameplay ==
[[File:Gunstar_Heroes_screenshot.png|thumb|left|GameplayThe screenshotplayer runs to the right as they fire the machine gun]]
''Gunstar Heroes'' is a [[Run and gun (video game)|run and gun]] game played from a [[Side-scrolling video game|side-scrolling]] perspective similar to [[Contra (series)|''Contra'']].<ref name=":18nwrr" /> The game can be played in [[Single-player video game|single-player]], or [[Cooperative gameplayvideo game|cooperatively]] with a partner. The players take on the role of Gunstar Red and Gunstar Blue as they battle with an evil empire for control over a set of powerful gems.<ref name=":20tar" /> The game features seven stages, of which the first four of which can be tackled in any order.<ref name=":20tar" /> The stage formats vary.; Whilewhile some feature thea typical left-to-right format, others have the player riding in a mine cart along walls, fighting enemies on a helicopter, or playing a board game.<ref name=":20tar" /><ref name=":19usgr" /> Completing a level grants the player an extension to their maximum [[Health (gaming)|health]].<ref name=":20tar" />
 
When starting a game, the player can choose to play in either a free or fixed firing stance; the fixed stance immobilizes the character when shooting, while the free stance has the player move in the direction they are pointing their gun when firing.<ref name=":19usgr" /> The player also has a choice of starting weapon. There are four shot types in the game: a homing shot, lightning blaster, flamethrower, and machine gun. Each weapon has its strengths and weaknesses, and can be swapped with others later from item drops in each stage.<ref name=":26" /> Additionally, theThe weapons can be combined with each other to produce more unique shot types. For example, the homing shot can be combined with the machine gun to add a homing effect to the latter, or two lightning shots can be combined to create a more powerful lightning gun.<ref name=":26" /> In addition to firing their weapon, the player characters can pull off a series of acrobatic maneuvers including jumpsjumping, slidessliding, and grabbing and throwing enemies.<ref name=":20tar" />
 
== Development ==
In 1991, several [[Konami]] employees led by programmer Masato Maegawa began holding planning sessions at coffee shops for an original game.<ref name=":4">{{Cite magazine|last=Davies|first=Jonti|date=April 2008|title=The Making Of: Gunstar Heroes|url=https://archive.org/stream/retro_gamer/RetroGamer_050#page/56/mode/2up|magazine=[[Retro Gamer|volume=]]|issue=50|pages=56-61|via=56–61}}</ref><ref name=":1">{{Cite web|url=https://sega.jp/fb/album/12_gunstar/interview1.html|title=前川正人「ガンスターヒーローズ」スーパーバイザー|last=|first=|date=|website=Sega|language=ja|archive-url=https://web.archive.org/web/20170122021916/http://sega.jp/fb/album/12_gunstar/interview1.html|archive-date=January 22, 2017|dead-url-status=live|access-date=2018-12-December 22, 2018}} ([https://www.ign.com/articles/2006/03/06/maegawa-talks-gunstar TranslationAbridged translation] {{Webarchive|url=https://web.archive.org/web/20181201222911/https://www.ign.com/articles/2006/03/06/maegawa-talks-gunstar |date=December 1, 2018 }})</ref> They were establishing early concepts for an action shooting game, a genre they were familiar with.<ref name=":1" /> They pitched their game idea to Konami, but were rejected and told it would not sell and it was rejected.<ref name=":0">{{Cite magazine|last=|first=|date=October 1993|title=An Interview With: Treasure|url=https://archive.org/details/Gamefan_Vol_1_Issue_11/page/n59|magazine=GameFan|volume=1|issue=11|pages=60|via=}}</ref> Maegawa and his team were growing frustrated with the industry's reliance on sequels to established franchises and console conversions of arcade games to generate revenue.<ref name=":0" /> They felt Konami had fallen into this pattern as a large company, growing reliant on sequels such as in their ''[[Castlevania]]'' and ''[[List of Teenage Mutant Ninja Turtles video games|Teenage Mutant Ninja Turtles]]'' series.<ref name=":0" /> Maegawa's and his team felt consumers wanted original games,<ref name=":0" /> and so in 1992, they left Konami and established [[Treasure (company)|Treasure]] to continue development on their original game.<ref name="works4">{{cite book|title=Sega Mega Drive/Collected Works|last1=Stuart|first1=Keith|publisher=|year=2014|ISBNisbn=9780957576810|location=|page=291|pagespublisher=Read-Only Memory }}</ref>
 
[[File:Sega-Mega-Drive-JP-Mk1-Console-Set.jpg|thumb|rightleft|Treasure believed the [[Motorola 68000]] microprocessor in the [[MegaSega DriveGenesis]] was best suited for the action games they wanted to make.]]
Treasure wanted to develop their game for [[Sega]]'s [[MegaSega DriveGenesis|Genesis]].<ref name=":0" /> Maegawa was interested in the platform because of its [[Motorola 68000]] microprocessor, which he felt was easier to program for than the [[Super NES]], and more powerful.<ref name=":0" /> The team decided to approach Sega for a publishing contract.<ref name=":4" /> When they first presented their design documents to Sega, they were not granted approval because they lacked a proven track record.<ref name=":1" /> Instead, Sega contracted Treasure to develop ''[[McDonald's Treasure Land Adventure]]'' (1993).<ref name=":1" /> Several months into development, they were finally granted approval to work on their original action game.<ref name=":1" /> They originally were using the working title ''Lunatic Gunstar,'' thinking "Lunatic" was a good description of the game's stimulating action.<ref name=":4" /> Sega of America felt the word held a negative connotation, so rejected it.<ref name=":1" /> The team also considered ''Blade Gunner'', in homage to ''[[Blade Runner]]'', but this was also rejected because of copyright restrictions.<ref name=":1" /> Sega of America eventually suggested the word "Heroes"," so ''Gunstar Heroes'' became the final title.<ref name=":1" />
 
Treasure consisted of around 18 people, most being programmers from Konami.<ref name=":0" /> The staff was split in half to work on both ''Gunstar Heroes'' and ''McDonald's Treasure Land Adventure'' in parallel.<ref name=":1" /><ref name=":0" /> The core team behind ''Gunstar Heroes'' consisted of six people: two programmers, two graphic designers, and two sound programmers.<ref name=":0" /> The staff (known by their nicknames) was composed of main programmer Yaiman, enemy and boss programmer Nami, graphic designers Han and Iuchi, composer Non, and sound effects programmer Murata.<ref name=":4" /> The role of game designer did not exist within Treasure; all game design and planning was a collaborationundertaken fromby everyone involved.<ref name="works4" /> The team felt they had more freedom working under Sega than Konami.<ref name=":0" /> Maegawa got approval to add a Treasure logo when the game booted, which he felt was a rare opportunity for developers to get in that era.<ref name=":1" />
 
[[File:GunstarHeroes_SevenForce.gif|thumb|right|The Genesis's processor made multi-limbed bosses like "Seven Force" possible.]]
Development of ''Gunstar Heroes'' lasted around nine to ten months.<ref name=":4" /><ref name=":0" /> It was the team's first experience programming for the Mega DriveGenesis, having come off of programming for the Super NES at Konami.<ref name=":1" /><ref name="works4" /> TheyProgrammers feltMitsuru Yaida and Hideyuki Suganami previously programmed ''[[Contra III: The Alien Wars]]'' (1992) for the MegaSuper DriveNES at Konami.<ref name="euroretrospec">{{Cite web|url=https://www.eurogamer.net/articles/2014-01-12-contra-3-retrospective|title=Contra 3 retrospective|last=Robinson|first=Martin|date=2014-01-12|website=Eurogamer|language=en|archive-url=https://web.archive.org/web/20180305165256/http://www.eurogamer.net/articles/2014-01-12-contra-3-retrospective|archive-date=March 5, 2018|url-status=live|access-date=2019-08-25}}</ref> The team felt the Genesis's processor was more powerful, capable, and friendly to experimentation than other consoles,. andThis led them to consider it more suited for action games and the sophisticated graphical effects they were looking to create.<ref name=":1" /><ref name=":0" /><ref name="works4" /> The team implemented heavy graphicalvisual effects in an exercise in design experimentation (not an effort to push the hardware).<ref name="works4" /> Some of that experimenting was done with the system's [[Sprite (computer graphics)|sprite]] rotation and scaling capabilities, which evoked a sense of depth.<ref name=":4" /><ref name=":1" /><ref name=":0" /> The Mega DriveGenesis had its limitations however, as it could only display 64 colors on screen at any timeonce.<ref name=":0" /> The team placed extra effort on coloring to compensate.<ref name="works4" /> Early backgrounds were drawn with a 16 color palette, but they looked desolate, so ultimately two palettes forwith 32 colors were used.<ref name=":4" /> The team also used programming tricks to make itthe scenery appear like three to four layers were present, although the Mega DriveGenesis only supports two.<ref name=":0" />
 
The team approached ''Gunstar Heroes'' with an "anything goes" concept, that led to many ambitious ideas being implemented into the final game.<ref name=":4" /><ref name=":1" /> One such concept was the weapon combination mechanic, which was conceived in the early planning stages.<ref name="works4" /> They experimented with weapon attributes until the end of development,<ref name="works4" /> and designed the game so players would continue discovering new weapons and devise new ways to complete stages.<ref name=":4" /> The processor also made articulated multi-limb enemies possible, like the boss "Seven Force"," which was programmed by Nami along with all other bosses.<ref name=":1" /> Because moving around large sprites was difficult due to limited [[Video RAM (dual-ported DRAM)|video RAM]], Seven Force was built by combining circles and squares to make one large character.<ref name=":1" /> Maegawa claims the game could have never worked on the Super NES because the boss animations required manyexpanded computationscomputing power.<ref name=":0" /> The standard enemy characters, designed by Han, were drawn on the screen by combining a top and bottom sprite, allowing for more animation patterns with lower memory usage.<ref name=":1" /> Han was inspired by the game ''[[Mazin Saga: Mutant Fighter]]'' (1993) to program the enemies manually rather than with mathematical algorithms.<ref name="B!MD49">{{cite magazine|url=https://retrocdn.net/index.php?title=File:BeepMD_JP_1993-10.pdf&page=114|title=Treasure Factory Special - ガンスター&マックふっかーい思い入れのあるシーン|magazine=[[Gemaga|Beep! Mega Drive]]|issue=49|publisher=[[SB Creative|SoftBank Creative]]|date=October 1993|page=112|lang=ja}} ([http://shmuplations.com/treasureroundup/ Translation] by Shmuplations. {{Webarchive|url=https://web.archive.org/web/20190330182322/http://shmuplations.com/treasureroundup/|date=2019-03-30}}).</ref> The game was 16 [[megabit]]s but compressed to fit under 8.<ref name=":0" />
 
Development of ''Gunstar Heroes'' lasted around nine to ten months.<ref name=":4" /><ref name=":0" /> Maegawa got approval to add a Treasure logo when the game booted, which he felt was a rare opportunity for developers to get in that era.<ref name=":1" /> The game was 16 Megabits but compressed to fit under 8.<ref name=":0" />
 
== Release ==
Although ''McDonald's Treasure Land Adventure'' was completed first, Treasure decided to firstwait and release ''Gunstar Heroes'' first because they wanted their debut to be an original game.<ref name=":1" /> It was nearly rejected for publishingan American release by Sega of America, only being approved by producer Mac Senour, the last producer in the reviewing queue after 12 others rejected it. Senour believed the other producers dismissed the game's because its small character sprites contrasted with the more popular large sprites at the time, leading to the other producers rejecting it. If Senour had rejected the game, it would have not been published in North America. Senour did ask Treasure to change one boss character because it looked totoo similar to [[Adolf Hitler]].<ref name=":2">{{Cite web|url=http://www.sega-16.com/2013/10/interview-mac-senour/|title=Interview: Mac Senour (SOA Producer)|last=Horowitz|first=Ken|date=October 23, 2013|website=Sega-16|language=en-US|archive-url=https://web.archive.org/web/20131230110858/http://www.sega-16.com/2013/10/interview-mac-senour/|archive-date=December 30, 2013|dead-url-status=live|access-date=2018-12-December 22, 2018}}</ref>
 
''Gunstar Heroes'' was released worldwide in Japan on September 10, 1993,<ref name=vc>{{cite web |title=ガンスターヒーローズ バーチャルコンソール メガドライブ 公式サイト |url=http://vc.sega.jp/vc_gunstar/ |website=Sega |access-date=December 28, 2018 |archive-url=https://web.archive.org/web/20180726233826/http://vc.sega.jp/vc_gunstar/ |archive-date=July 26, 2018 |url-status=live |df=mdy-all }}</ref> and released in the West the same month.<ref name=":4" /> Sega underestimated demand in Japan where their initial shipment was only 10,000 units.<ref name=":9" /> Meanwhile, Sega of America wasalso ordered a small initial print run, as they were not typically confident in games from Sega of Japan, so also ordered a small initial print run.<ref name=":2" /> The game was not heavily promoted and spread more by word of mouth.<ref name=":3">{{Cite web|url=http://www.1up.com/features/13-years-treasure?pager.offset=0|title=13 Years of Treasure: A Retrospective from 1UP.com|last=Turner|first=Benjamin|date=2016-03-March 25, 2016|website=1UP.com|archive-url=https://web.archive.org/web/20160325100215/http://www.1up.com/features/13-years-treasure?pager.offset=0|archive-date=March 25, 2016|dead-url-status=yesdead|access-date=2018-12-December 22, 2018}}</ref> ''[[GameFan]]'' particularly enjoyed the game and published the first English interview with Maegawa.<ref name=":3" /> The game shipped in total around 70,000 copies in Japan, and 200,000 overseas.<ref name=":9">{{Cite web|url=http://www.nintendolife.com/news/2017/10/treasures_masato_maegawa_wants_sega_to_make_a_mega_drive_mini|title=Treasure's Masato Maegawa Wants Sega To Make A Mega Drive Mini|last=McFerran|first=Damien|date=2017-10-October 31, 2017|website=Nintendo Life|language=en-GB|archive-url=https://web.archive.org/web/20181202030116/http://www.nintendolife.com/news/2017/10/treasures_masato_maegawa_wants_sega_to_make_a_mega_drive_mini|archive-date=December 2, 2018|dead-url-status=live|access-date=2018-12-December 22, 2018}}</ref> An arcade version was also released for the [[Sega Mega Play|Sega Mega-Play]] arcade board.<ref name=":1" />
 
=== LaterPorts and re-releases ===
A [[Game Gear]] port was developed by [[M2 (game developer)|M2]]. Sega asked M2 if they wanted to make a Game Gear game after being impressed by their ''[[Gauntlet (1985 video game)|Gauntlet]]'' port for the Mega DriveGenesis. M2 wanted to port ''[[The Cliffhanger: Edward Randy]]'', but they were ultimately handed ''Gunstar Heroes''. Since the Mega DriveGenesis version pushed hardware limitations, a Game Gear port was difficult.<ref name=":5">{{Cite web|url=http://game.watch.impress.co.jp/docs/interview/580214.html|title=「3D スペースハリアー」インタビュー 「SEGA AGES」から「バーチャルコンソール」、そして3DSにいたるまでの道のり|last=|first=|date=2012-12-December 26, 2012|website=GAME Watch|language=ja|archive-url=https://web.archive.org/web/20181223121258/https://game.watch.impress.co.jp/docs/interview/580214.html|archive-date=December 23, 2018|dead-url-status=live|access-date=2018-12-December 21, 2018}} ([https://web.archive.org/web/20170407224937/http://blogs.sega.com/2013/11/25/sega-3d-classics-space-harrier-3d-interview-with-developer-m2 Translation])</ref> The port had some changes, such as the Dice Palace being removed, and it ran at lower frame rate.<ref name=":4" /> It was released on March 24, 1995.<ref>{{cite magazine|date=April 1995|url=https://retrocdn.net/index.php?title=File%3ASSM_JP_19950401_1995-04.pdf&page=128|title=Game Gear Shock: ガンスターヒーローズ |magazine=Sega Saturn Magazine |language=ja|page=126|access-date=AprilJanuary 19951, 2019|archive-url=https://web.archive.org/web/20190102002215/https://retrocdn.net/index.php?title=File%3ASSM_JP_19950401_1995-04.pdf&page=126128|archive-date=January 2, 2019|languageurl-status=jalive|df=mdy-all}}</ref>
 
Sega released ''Gunstar Heroes Treasure Box'' in 2006 in Japan, a compilation of Treasure games for the [[PlayStation 2]] as part of their ''[[Sega Ages|Sega Ages 2500]]'' series.<ref name=":6">{{Cite web|url=https://game.watch.impress.co.jp/docs/20060314/ages.htm|title=「SEGA AGES 2500シリーズ Vol.25 ガンスターヒーローズ ~トレジャーボックス~」~奥成プロデューサーに再びインタビュー!~|last=|first=|date=March 14, 2006|website=GAME Watch|language=ja|archive-url=https://web.archive.org/web/20180727145603/https://game.watch.impress.co.jp/docs/20060314/ages.htm|archive-date=July 27, 2018|dead-url-status=live|access-date=2018-12-December 22, 2018}}</ref> Included on the compilation were ''Gunstar Heroes'', ''[[Dynamite Headdy]]'' (1994), and ''[[Alien Soldier]]'' (1995).<ref name=":4" /><ref name=":6" /> The games are run through an emulator and includesinclude display options for filters and resolutions. The Japanese and international versions of each game were included, along with the Game Gear ports of ''Gunstar Heroes'' and ''Dynamite Headdy'', and a Mega DriveGenesis prototype of ''Gunstar Heroes''.<ref>{{Cite web|url=http://www.siliconera.com/gunstar-heroes-treasure-box/|title=Gunstar Heroes Treasure Box|last=Kalata|first=Kurt|date=|website=Siliconera|archive-url=https://web.archive.org/web/20181223163905/http://www.siliconera.com/gunstar-heroes-treasure-box/|archive-date=December 23, 2018|dead-url-status=live|access-date=2018-12-December 23, 2018}}</ref> A gallery is included with scans of the original instruction manuals, concept illustrations, and design documents.<ref name=":8">{{Cite web|url=http://ages.sega.jp/vol25/home.html|title=SEGA AGES 2500 {{!}} Gunstar Heroes Treasure Box|last=|first=|date=|website=Sega|archive-url=https://web.archive.org/web/20180503201846/http://ages.sega.jp/vol25/home.html|archive-date=May 3, 2018|dead-url-status=live|access-date=2018-12-December 23, 2018}}</ref> This compilation was released digitally on the [[PlayStation Store]] in 2012.<ref name=":8" />
=== Later releases ===
Sega released ''Gunstar Heroes Treasure Box'' in 2006, a compilation of Treasure games for the [[PlayStation 2]] as part of their ''[[Sega Ages|Sega Ages 2500]]'' series.<ref name=":6">{{Cite web|url=https://game.watch.impress.co.jp/docs/20060314/ages.htm|title=「SEGA AGES 2500シリーズ Vol.25 ガンスターヒーローズ ~トレジャーボックス~」~奥成プロデューサーに再びインタビュー!~|last=|first=|date=March 14, 2006|website=GAME Watch|language=ja|archive-url=|archive-date=|dead-url=|access-date=2018-12-22}}</ref> Included on the compilation were ''Gunstar Heroes'', ''[[Dynamite Headdy]]'' (1994), and ''[[Alien Soldier]]'' (1995).<ref name=":4" /><ref name=":6" /> The games are run through an emulator and includes display options for filters and resolutions. The Japanese and international versions of each game were included, along with the Game Gear ports of ''Gunstar Heroes'' and ''Dynamite Headdy'', and a Mega Drive prototype of ''Gunstar Heroes''.<ref>{{Cite web|url=http://www.siliconera.com/gunstar-heroes-treasure-box/|title=Gunstar Heroes Treasure Box|last=Kalata|first=Kurt|date=|website=Siliconera|archive-url=|archive-date=|dead-url=|access-date=2018-12-23}}</ref> A gallery is included with scans of the original instruction manuals, concept illustrations, and design documents.<ref name=":8">{{Cite web|url=http://ages.sega.jp/vol25/home.html|title=SEGA AGES 2500 {{!}} Gunstar Heroes Treasure Box|last=|first=|date=|website=Sega|archive-url=|archive-date=|dead-url=|access-date=2018-12-23}}</ref> This compilation was released digitally on the [[PlayStation Store]] in 2012.<ref name=":8" />
 
The game was ported by M2 to the [[Nintendo 3DS]] in 2015 as part of Sega's line of ''[[3D Classics|]]''3D Classics'']].<ref name=":7">{{Cite web|url=http://www.nintendolife.com/reviews/3ds-eshop/3d_gunstar_heroes|title=Review: 3D Gunstar Heroes (3DS eShop)|last=Town|first=Jonathan|date=2015-08-August 20, 2015|website=Nintendo Life|language=en-GB|archive-url=https://web.archive.org/web/20181223163943/http://www.nintendolife.com/reviews/3ds-eshop/3d_gunstar_heroes|archive-date=December 23, 2018|dead-url-status=live|access-date=2018-12-December 23, 2018}}</ref> ''Gunstar Heroes'' was originally not considered for the series because converting the game's backgrounds into a layered 3D effect was thought to be impossible, but these perceived problems were later overcome.<ref>{{Cite web|url=http://blogs.sega.com/2015/08/18/segas-newest-title-in-their-3d-remaster-project-3d-gunstar-heroes-interview-part-1/|title=Sega’sSega's Newest Title in their 3D Remaster Project: “3D"3D Gunstar Heroes”Heroes" Interview Part 1|last=|first=|date=August 18, 2015|website=Sega Blog|archive-url=https://web.archive.org/web/20160618092217/http://blogs.sega.com/2015/08/18/segas-newest-title-in-their-3d-remaster-project-3d-gunstar-heroes-interview-part-1/|archive-date=June 18, 2016|dead-url-status=yesdead|access-date=2018-12-December 23, 2018}}</ref> In addition to supporting [[Stereoscopic 3d|stereoscopic 3D]], the game features two new game modes. "Gunslinger" mode starts the player with a full arsenal of every weapon type and grants the ability to change shot stance at any time, and "Mega Life" mode starts the player with double the normal amount of [[Health (gaming)|health]].<ref>{{Cite web|url=http://blogs.sega.com/2015/08/20/segas-newest-title-in-their-3d-remaster-project-3d-gunstar-heroes-interview-part-2/|title=Sega’sSega's Newest Title in their 3D Remaster Project: “3D"3D Gunstar Heroes”Heroes" Interview Part 2|last=|first=|date=August 20, 2015|website=Sega Blog|archive-url=https://web.archive.org/web/20170610072109/http://blogs.sega.com/2015/08/20/segas-newest-title-in-their-3d-remaster-project-3d-gunstar-heroes-interview-part-2/|archive-date=June 10, 2017|dead-url-status=yesdead|access-date=2018-12-December 23, 2018}}</ref> The game also supports local cooperative play and includes both the Japanese and international versions.<ref name=":7" />
 
''Gunstar Heroes'' has also been released on the [[Xbox 360]],<ref>{{Cite web|url=https://www.ign.com/articles/2009/06/10/gunstar-heroes-review-2|title=Gunstar Heroes Review|last=Hatfield|first=Daemon|date=2009-06-June 10, 2009|website=IGN|language=en-US|access-date=December 23, 2018|archive-12url=https://web.archive.org/web/20181223164212/https://www.ign.com/articles/2009/06/10/gunstar-heroes-review-2|archive-date=December 23, 2018|url-status=live}}</ref> [[PlayStation 3]],<ref>{{Cite web|url=https://www.ign.com/articles/2009/06/11/gunstar-heroes-review|title=Gunstar Heroes Review|last=Hatfield|first=Daemon|date=2009-06-June 11, 2009|website=IGN|language=en-US|access-date=2018-12-December 23}}</ref> [[Wii]],<ref>{{Cite web2018|archive-url=https://web.archive.org/web/20181223164203/https://www.ign.com/articles/20062009/1206/11/gunstar-heroes-virtual-console-review|titlearchive-date=GunstarDecember Heroes23, Virtual Console Review2018|last=Thomas|first=Lucas M.|date=2006url-12-11|websitestatus=IGN|language=en-US|access-date=2018-12-23live}}</ref> [[Wii]],<ref name= ":26" /> and [[Microsoft Windows|Windows]].<ref>{{Cite web|url=https://www.polygon.com/2016/2/20/11079496/sega-free-games-download-steam-gunstar-heroes-renegade-ops|title=Sega offers up Gunstar Heroes and more on Steam for free|last=Frank|first=Allegra|date=2016-02-February 20, 2016|website=Polygon|access-date=December 23, 2018|archive-12url=https://web.archive.org/web/20181224023828/https://www.polygon.com/2016/2/20/11079496/sega-23free-games-download-steam-gunstar-heroes-renegade-ops|archive-date=December 24, 2018|url-status=live}}</ref> A [[Sega Forever]] version for mobile devices was released in 2017.<ref>{{Cite web|urlname=https://toucharcade.com/2017/12/21/gunstar-heroes-reviewtar/> The game was again released on the [[Nintendo Switch Online|title='GunstarNintendo Heroes'Switch ReviewOnline -+ TreasureExpansion it,Pack]] Foreverin 2021.<ref>{{Cite web|last=MusgraveStedman|first=ShaunAlex|date=2017-12-21September 30, 2021|websitetitle=TouchArcadeNintendo Switch Online Expanding With N64 and Sega Genesis Games in New Membership|languageurl=enhttps://www.ign.com/articles/nintendo-US|archiveswitch-url=online-n64-sega-genesis-new-membership |archiveaccess-date=December 24, 2021|dead-urlwebsite=IGN|access-datelanguage=2018-12-23en}}</ref>
 
==Reception==
{{video game reviews
| title = Contemporary review scoresreception
| CVG = 92%<ref name="CVG">{{Cite magazine |lastlast1=Keen |firstfirst1=Steve |last2=Anglin |first2=Paul |date=September15 August 1993 |title=Review: ''Gunstar Heroes|url='' |magazine=[[Computer and Video Games|volume=]] |issue=142 (September 1993) |pages=38-4038–40 |viaurl=https://retrocdn.net/images/4/4d/CVG_UK_142.pdf#page=38}}</ref>
| Edge = 6/10<ref name="edger">{{Cite magazine|last=|first= |date=October 1993 |title=Test Screen: ''Gunstar Heroes'' |url=https://archive.org/details/Edge_UK_001/page/n85 |magazine=[[Edge (magazine)|volume=Edge]] |issue=1 |pages=86, 104-105|via=104–105 }}</ref>
| EGM = 936/1040<ref name="egmr">{{Cite magazine|last=|first= |date=November 1993 |title=Review Crew: ''Gunstar Heroes'' |url=https://archive.org/details/Electronic_Gaming_Monthly_52/page/n37 |magazine=[[Electronic Gaming Monthly|volume=]] |issue=52 |pages=38|via= }}</ref>
| GI = 9.25/10<ref>{{cite magazine |title=Gunstar Heroes |magazine=[[Game Informer]] |date=September 1998 |url=https://www.gameinformer.com/legacyreviews}}</ref>
|rev1 = ''[[Mean Machines Sega]]''
|rev1Score GamePro = 93%18/20<ref name="mmsrgpror">{{Cite magazine |last=|firstauthor=Bro' Buzz |date=OctoberFebruary 1994 1993|title=Mega Drive ReviewProReview: ''Gunstar Heroes'' |url=https://retrocdn.net/images/1/11/GamePro_US_055.pdf |magazine=MeanGamePro Machines|pages=52 Sega|volumeaccess-date=December 29, 2018 |issuearchive-url=12https://web.archive.org/web/20181229123425/https://retrocdn.net/images/1/11/GamePro_US_055.pdf |pagesarchive-date=68December 29, 2018 |url-71status=live |viadf=mdy-all }}</ref>
| MMS = 93%<ref name="mmsr">{{Cite magazine |date=October 1993 |title=Mega Drive Review: ''Gunstar Heroes'' |url=https://archive.org/details/mean-machines-sega-magazine-12/page/n69 |magazine=Mean Machines Sega |issue=12 |pages=68–71 }}</ref>
| rev2 = ''[[Sega Force]]''
| rev2Score = 94%<ref name="sforcer">{{Cite magazine|last=|first= |date=November 1993 |title=''Gunstar Heroes|url='' |magazine=Sega Force |volume=2 |issue=5 |pages=48-51|via=48–51 }}</ref>
| rev3 = ''[[Sega Magazine]]''
| rev3Score = 94%<ref name="smagr">{{Cite magazine|last=|first= |date=January 1994 |title=Out Now: ''Gunstar Heroes|url='' |magazine=Sega Magazine|volume= |issue=1 |pages=125|via= }}</ref>
| Fam = 29/40<ref>{{Cite magazine|url=https://archive.org/details/weekly-famitsu-no.-248-september-17th-1993/page/n37/mode/1up|title=ガンスターヒーローズ [メガドライブ]|magazine=[[Famitsu]]|publisher=[[ASCII Corporation]]|date=September 17, 1993|page=38|language=JA|access-date=2022-06-24}}</ref>
| award1Pub = [[GameFan|''GameFan'' Megawards]]
| award1 = [[List of Game of the Year awards|Game of the Year]]<ref name="gfanaward"/>
| award2 = Hyper Game Award<ref>{{Cite journal |date=September 1993 |title=Gunstar Heroes Review |url=https://archive.org/details/megatech-21/page/36/mode/2up |journal=MegaTech |issue=21 |pages=36–41}}</ref>
| award2Pub = [[MegaTech]] (1993)
}}
''Gunstar Heroes'' achieved greater receptionrecognition than Treasure was anticipatinganticipated.<ref name=":1" /> ''[[Electronic Gaming Monthly]]'' called it their "Game of the Month","<ref name="egmr" /> and the game placed first in ''[[Gemaga|Beep! Mega Drive]]''<nowiki/>'s reader rankings in Japan.<ref name=":1" /> ''GameFan'' deemed it their "Game of the Year".<ref name="gfanaward">{{Cite magazine|last=|first=|date=|title=GameFan's 2nd Annual Megawards|url=https://archive.org/details/Gamefan_Vol_2_Issue_02/page/n57/mode/2up|magazine=GameFan|volume=2|issue=2|pages=58|via=}}</ref> and called it a new benchmark for action games.<ref name="gfanr">{{Cite magazine|last=|first=|date=|title=Gunstar Heroes|url=https://archive.org/details/Gamefan_Vol_1_Issue_10/page/n13/mode/2up|magazine=Game Fan|volume=1|issue=10|pages=14, 28-29|via=28–29}}</ref> ''[[Mean Machines Sega]]'' wrote that ''Gunstar Heroes'' was setting a new standard for action games on the Mega DriveGenesis, calling it "a stunning title both in appearance and the gameplay it offers."<ref name="mmsr" /> ''Electronic Gaming Monthly'' agreed, with one critic calling it "one of the most intense games I've seen on the home video game scene."<ref name="egmr" /> Both ''[[Sega Magazine]]'' and ''[[Sega Force]]'' felt the game was a must-buy for Mega DriveGenesis owners.<ref name="smagr" /><ref name="sforcer" />
 
The game was praised for its fast and furious action.<ref name="egmr" /><ref name="CVG" /><ref name="sforcer" /> ''Electronic Gaming Monthly'' called it "one of the most intense carts to date [...] nonstop intensity from beginning to end."<ref name="egmr" /> ''Mean Machines Sega'' calledagreed, itcommending the variety in level design and the "frantic, high-density blasting mayhem,." commending the variety in its level design.<ref name="mmsr" /> ''Sega Force'' believed the game's variety in game design prevented it from falling into monotony, and instead, reinvigoratingreinvigorated the platform genre.<ref name="sforcer" /> ''[[Computer and Video Games]]'' agreed, feeling gameplay customization options kept it feeling interesting and original.<ref name="CVG" /> Some critics praised the player characters' acrobatics and attack maneuvers for adding excitement.<ref name="mmsr" /><ref name="gpror">{{Cite magazine|last=|first=|date=February 1994|title=ProReview: Gunstar Heroes|url=|magazine=GamePro|volume=|pages=52|via=}}</ref><ref name="edger" /> ''[[GamePro]]'' called ''Gunstar Heroes'' "chaos in a cart" with "murderous action, excellent controls, and imaginative game design."<ref name="gpror" /> The game's two-player cooperative mode was praised,<ref name="egmr" /><ref name="edger" /> although some felt there was too much clutter on the screen to tell the player characters apart.<ref name="CVG" /><ref name="gpror" />
 
The game's graphics were highlighted by several critics, with ''GamePro'' calling it "an assault on your senses.".<ref name="gpror" /> ''Mean Machines Sega'' felt the sprite rotating and scaling overshadowed the abilities of the Super NES.<ref name="mmsr" /> ''Sega Magazine'' also liked the sprite scaling, and highlighted its use on the boss "Seven Force.".<ref name="smagr" /> Other critics also felt the bosses were well animated and designed,<ref name="egmr" /><ref name="sforcer" /><ref name="edger" /> with some also extending their comments to the player characters' animations as well.<ref name="mmsr" /><ref name="sforcer" /> ''Computer and Video Games'' commended the graphical explosion effects,<ref name="CVG" /> with other critics praising the sound effects they were paired with for enhancing the game's atmosphere.<ref name="sforcer" /><ref name="egmr" /><ref name="gpror" /> A critic from ''Electronic Gaming Monthly'' called it "one of the best looking carts I've seen from Sega in a while."<ref name="egmr" />
 
=== Ports ===
Critics lauded the Game Gear port as a great 8-bit conversion.<ref name="mmsgg">{{Cite magazine|last=|first=|date=February 1995|title=Game Gear Review: ''Gunstar Heroes''|url=https://archive.org/details/mean-machines-sega-magazine-40/page/n61/mode/2up|magazine=Mean Machines Sega|volume=|issue=40|pages=62-63|via=62–63}}</ref><ref name="gfangg">{{Cite magazine|last=|first=|date=|title=Hands On Portables: ''Gunstar Heroes''|url=https://archive.org/details/Gamefan_Vol_3_Issue_06/page/n109/mode/2up|magazine=GameFan|volume=3|issue=6|pages=113|via=}}</ref> ''GameFan'' felt it was graphically advanced for a Game Gear game.<ref name="gfangg" /> ''Mean Machines Sega'' agreed, thinking that the graphics remained true to the 16-bit original despite greater system limitations.<ref name="mmsgg" /> The 3DS version was praised for the added options and enhancements, with ''[[USGamer|USgamer]]'' and ''Nintendo World Report'' calling it the best version of the game.<ref name="nwrr">{{Cite web|url=http://www.nintendoworldreport.com/review/41029/3d-gunstar-heroes-3ds-review|title=3D Gunstar Heroes (3DS) Review |last=Grove |first=Ryan |date=August 25, 2015 |website=Nintendo World Report |archive-url=https://web.archive.org/web/20181226035420/http://www.nintendoworldreport.com/review/41029/3d-gunstar-heroes-3ds-review |archive-date=December 26, 2018 |dead-url-status=live |access-date=2018-12-December 24, 2018 }}</ref><ref name="usgr">{{Cite web|url=https://www.usgamer.net/articles/3d-gunstar-heroes-3ds-review-segas-pride-and-joy-is-now-a-shining-star-on-3ds |title=3D ''Gunstar Heroes'' 3DS Review: Sega's Pride and Joy, Now Nintendo's Shining Star |last=Parish |first=Jeremy |date=2015-08-August 27, 2015 |website=USgamer |language=en |access-date=December 24, 2018 |archive-12url=https://web.archive.org/web/20181226035419/https://www.usgamer.net/articles/3d-24gunstar-heroes-3ds-review-segas-pride-and-joy-is-now-a-shining-star-on-3ds |archive-date=December 26, 2018 |url-status=live }}</ref> The mobile version was criticized for being difficult to play with touch controls.<ref name="tar">{{Cite web |url=https://toucharcade.com/2017/12/21/gunstar-heroes-review/|title='Gunstar Heroes' Review - Treasure it, Forever |last=Musgrave |first=Shaun |date=2017-12-December 21, 2017 |website=TouchArcade |language=en-US |archive-url=https://web.archive.org/web/20181018043139/https://toucharcade.com/2017/12/21/gunstar-heroes-review/ |archive-date=October 18, 2018 |dead-url-status=live |access-date=2018-12-December 24, 2018}}</ref>
 
==Legacy==
''Gunstar Heroes'' was listed as one of the best games ever made by several publications.<ref name="IGN2003">{{cite web|url=http://top100.ign.com/2003/|title=IGN's Top 100 Games of All Time |year=2003|publisherwebsite=[[IGN]]|archiveurlarchive-url=https://web.archive.org/web/20141207120250/http://top100.ign.com/2003/|archivedatearchive-date=December 7, 2014|deadurlurl-status=nodead|accessdateaccess-date=December 17, 2014}}</ref><ref name="IGN2005">{{cite web|url=http://top100.ign.com/2005/|title=IGN's Top 100 Games, 2005 |year=2005|website=[[IGN]]|publisher=|archiveurlarchive-url=https://web.archive.org/web/20131213111424/http://top100.ign.com/2005/|archivedatearchive-date=December 13, 2013|deadurlurl-status=nodead |accessdateaccess-date=November 19, 2013}}</ref><ref name="GI2009">{{cite journalmagazine|date=January 2010|title=The Top 200 Games of All Time |journalmagazine=''[[Game Informer]]''|issue=200}}</ref><ref name="HG101"EGM100>{{cite magazine |title=100 Best Games of All Time |magazine=[[Electronic Gaming Monthly]]|issue=100 |publisher=[[Ziff Davis]] |date=November 1997|page=141}}</ref><ref>{{cite web|url=http://www.hardcoregaming101.net/books/hg101-presents-the-200-best-video-games-of-all-time/|title=HG101 Presents: The 200 Best Video Games of All Time|date=December 5, 2015|website=hardcoregaming101.net |accessdateaccess-date=October 28, 2017|archive-url=https://web.archive.org/web/20171029065018/http://www.hardcoregaming101.net/books/hg101-presents-the-200-best-video-games-of-all-time/ |archive-date=October 29, 2017|url-status=live}}</ref><ref name="Polygon">{{cite web |url=https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401|title=The 500 Best Video Games of All Time|last=Polygon Staff|date=November 27, 2017|website=[[Polygon (website)|Polygon.com]]|accessdateaccess-date=December 1, 2017|archive-url=https://web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401|archive-date=March 3, 2018|url-status=live}}</ref> Critics have called it a "classic" of the 16-bit era,<ref name=":177">{{Cite web|url=http://www.nintendolife.com/reviews/3ds-eshop/3d_gunstar_heroes|title=Review: 3D Gunstar Heroes (3DS eShop)|last=Town|first=Jonathan|date=2015-08-20|website=Nintendo Life|language=en-GB|archive-url=|archive-date=|dead-url=|access-date=2018-12-24}}</ref><ref name=":18">{{Citenwrr web|url=http://www.nintendoworldreport.com/review/41029/3d-gunstar-heroes-3ds-review|title=3D Gunstar Heroes (3DS) Review|last=Grove|first=Ryan|date=August 25, 2015|website=Nintendo World Report|archive-url=|archive-date=|dead-url=|access-date=2018-12-24}}</ref> with ''IGN'' writing that its pace and speed was "nearly unrivaled" at the time.<ref name=":26">{{Cite web|url=https://www.ign.com/articles/2006/12/11/gunstar-heroes-virtual-console-review|title=Gunstar Heroes Virtual Console Review|last=Thomas|first=Lucas M.|date=2006-12-December 11, 2006|website=IGN|language=en-US|access-date=December 24, 2018|archive-url=https://web.archive.org/web/20181223164058/https://www.ign.com/articles/2006/12/11/gunstar-24heroes-virtual-console-review|archive-date=December 23, 2018|url-status=live}}</ref> Others called it one of the best Mega DriveGenesis games.<ref name=":18"nwrr /><ref name=":27">{{Cite web|url=http://hg101.classicgaming.gamespy.com/genesis/gunstar.htm|title=Classic Review Archive - Gunstar Heroes|last=Kalata|first=Kurt|date=|website=GameSpy|archive-url=https://web.archive.org/web/20071214205921/http://hg101.classicgaming.gamespy.com/genesis/gunstar.htm|archive-date=December 14, 2007|dead-url-status=yesdead|access-date=2018-12-December 24, 2018}}</ref><ref name=":28">{{Cite web|url=https://www.retrogamer.net/top_10/top-ten-mega-drive-games/|title=Top Ten Mega Drive Games|last=|first=|date=January 7, 2014|website=Retro Gamer|language=en-US|archive-url=https://web.archive.org/web/20170312125800/http://www.retrogamer.net/top_10/top-ten-mega-drive-games/|archive-date=March 12, 2017|dead-url-status=live|access-date=2018-12-December 24, 2018}}</ref> ''[[Electronic Gaming Monthly]]'' called it "one of the best two-player games ever made."<ref name=EGM100/> ''USgamer'' wrote that its chatoicchaotic and brash nature made it the "quintissentialquintessential classic-era Sega game" in contrast to the more gentle offerings from [[Nintendo]].<ref name=":19">{{Citeusgr web|url=https://www.usgamer.net/articles/3d-gunstar-heroes-3ds-review-segas-pride-and-joy-is-now-a-shining-star-on-3ds|title=3D Gunstar Heroes 3DS Review: Sega's Pride and Joy, Now Nintendo's Shining Star|last=Parish|first=Jeremy|date=2015-08-27|website=USgamer|language=en|access-date=2018-12-24}}</ref> ''Nintendo World Report'' called it "an incredible accomplishment, both creatively and technically" for the Mega Drive platformGenesis.<ref name=":18"nwrr /> Both ''TouchArcade'' and ''GameSpy'' deemed it one of the best side-scrolling action games ever made.<ref name=":20">{{Cite web|url=https:tar//toucharcade.com/2017/12/21/gunstar-heroes-review/|title='Gunstar Heroes' Review - Treasure it, Forever|last=Musgrave|first=Shaun|date=2017-12-21|website=TouchArcade|language=en-US|archive-url=|archive-date=|dead-url=|access-date=2018-12-24}}</ref><ref name=":27" />
 
Being Treasure's debut game, ''Gunstar Heroes'' helped establish their reputation in the industry.<ref name=":4"/><ref name=":23">{{Cite web|url=https://www.usgamer.net/articles/a-reminder-or-is-it-a-memorial-of-gamings-original-hardcore-developer|title=A Reminder (or is it a Memorial?) of Gaming's Original Hardcore Developer|last=Parish|first=Jeremy|date=2015-07-July 22, 2015|website=USgamer|language=en|access-date=December 24, 2018|archive-12url=https://web.archive.org/web/20181226084219/https://www.usgamer.net/articles/a-24reminder-or-is-it-a-memorial-of-gamings-original-hardcore-developer|archive-date=December 26, 2018|url-status=live}}</ref> ''Retro Gamer'' wrote that the game "blew open the state of 2D platform-shooters"."<ref name=":4" /> Developers at the time borrowed inspiration for titles like ''[[Vectorman]]'' (1995) and ''[[Shinobi III: Return of the Ninja Master|Shinobi III]]'' (1993).<ref name="works3">{{cite book|title=Sega Mega Drive/Collected Works|last1last=Stuart|first1first=Keith|publisher=|year=2014|ISBNisbn=9780957576810|location= |page=326|pagespublisher=Read-Only Memory }}</ref><ref name="works2">{{cite book|title=Sega Mega Drive/Collected Works |last1last=Stuart |first1first=Keith|publisher= |year=2014 |ISBNisbn=9780957576810|location= |page=300|pagespublisher=Read-Only Memory }}</ref> Treasure also began to build a following of loyal hardcore fans,<ref name=":25">{{Cite journal|last=|first=magazine|date=August 1998|title=Interview: Gamings Treasure|url=|journalmagazine=Gamers' Republic|volume=|issue=3 |pagespage=90|via=}}</ref> which ''USgamer'' felt was earned by "a sense of integrity to Treasure's work you don't often see in games of that era."<ref name=":23" /> ''[[1Up.com|1UP.com]]'' wrote that between ''Gunstar Heroes'' and their other Mega DriveGenesis games, Treasure earned a reputation as a "master of hardcore action gaming."<ref name=":223">{{Cite web|url=http://www.1up.com/features/13-years-treasure|title=13 Years of Treasure: A Retrospective from 1UP.com|last=Turner|first=Benjamin|date=2012-10-25|website=1UP.com|archive-url=https://web.archive.org/web/20121026112633/http://www.1up.com/features/13-years-treasure|archive-date=October 26, 2012|dead-url=yes|access-date=2018-12-24}}</ref> Many of the design conventions Treasure used in ''Gunstar Heroes'' would return and became characteristic of Treasure's later work.<ref name=":21">{{Cite web|url=http://www.the-nextlevel.com/features/developers/treasure/history.shtml|title=Treasure - History|last=|first=|date=January 30, 2004|website=Thesuch Next Level|archive-url=|archive-date=|dead-url=|access-date=2018-12-24}}</ref><ref name=":22" /> These elements include extravagant bosses,<ref name=":21" />as a quirky sense of humor,<ref name=":22"and />action creativity,taken andto "a tendency toward completely absurd levelslevel of actionabsurdity."<ref name=":223" /> A sequel was released for the Game Boy Advance in 2005, ''[[Gunstar Super Heroes]]''.<ref name=":4"/>
 
==Notes==
Line 84 ⟶ 100:
==References==
{{Reflist}}
 
==External links==
*{{official website|https://www.treasure-inc.co.jp/p/gunstar_heroes.html}} {{in lang|ja}}
*[https://web.archive.org/web/20080519085927fw_/http://www.treasure-inc.co.jp/products/lp/m_cd/guns_cd.html Official soundtrack website] {{in lang|ja}} (archived)
 
{{Treasure video games}}
{{Franchises owned by Sega Sammy Holdings}}
{{Authority control}}
 
[[Category:1993 video games]]
[[Category:Cooperative video games]]
[[Category:Sega Game Gear games]]
[[Category:IOS games]]
[[Category:MegaTech Hyper Game awards winners]]
[[Category:Multiplayer and single-player video games]]
[[Category:Nintendo 3DS games]]
[[Category:Nintendo 3DS eShop games]]
[[Category:PlayStation 2 games]]
[[Category:Run and gun games]]
[[Category:Science fiction video games]]
[[Category:Post-apocalyptic video games]]
[[Category:Sega Games franchises]]
[[Category:Sega Genesis games]]
[[Category:Side-scrolling video games]]
[[Category:Treasure (company) games]]
[[Category:Video games developed in Japan]]
[[Category:Video games featuring female antagonists]]
[[Category:Virtual Console games]]
[[Category:Xbox 360 Live Arcade games]]
[[Category:PlayStation Network games]]
[[Category:Windows games]]
[[Category:Sega video games]]
[[Category:Nintendo Switch Online games]]
[[Category:Video games developed in Japan]]