Gunstar Heroes: Difference between revisions

Content deleted Content added
ce
ce
Line 13:
|modes = [[Single-player video game|Single-player]], [[Cooperative gameplay|cooperative]]
}}
'''''Gunstar Heroes'''''{{efn|{{nihongo|ガンスターヒーローズ|Gansutā Hīrōzu}} in Japan}} is a [[Run and gun (video game)|run and gun]] video game developed by [[Treasure (company)|Treasure]] and published by [[Sega]]. It was Treasure's debut game, originally released on the [[Mega Drive]] in 1993. The game's premise is centered around a pair of characters, the Gunstars, in their efforts to stop an evil empire from recovering four powerful gems. The characters can fire guns and perform a series of acrobatic maneuvers to fight enemies across theeach stagesstage. There are four weapons in the game which can be combined with one another to create different shot types.
 
Development on ''Gunstar Heroes'' began whileamong thea staffteam wasof stillstaff working at [[Konami]] in 1991. Following what they felt was an unwillingness of Konami to embrace their original game ideas, the team quit in 1992 and formed Treasure to see their project through. The team wanted to develop their game for the Mega Drive because of the system's powerful [[Motorola 68000]] microprocessor. [[Sega]] wouldinitially eventuallyrejected agreetheir to publish the gameproposal, but onlylater granted approval after they werehad contractedbeen toworking developfor Sega for several months on ''[[McDonald's Treasure Land Adventure]]'' (1993). andTreasure hadworked beenon developingboth itgames forin severalparallel, months.and Thereleased game''Gunstar was releasedHeroes'' worldwide inas 1993their afterfirst nearlygame beingin rejected by Sega of America1993.
 
''Gunstar Heroes'' was a critical success, being praised for its frantic action and advanced graphics. It helped establish Treasure's place in the industry, and introduced several design conventions which would become characteristic of their later work such as large bosses and a unique sense of humor. It was rereleasedre-released several times, including dedicated ports to the [[Game Gear]] and [[Nintendo 3DS]], and received [[Gunstar Super Heroes|a sequel]] on the [[Game Boy Advance]]. In retrospect, it is considered one of the best action games of the [[Fourth generation of video game consoles|16-bit era]], and one of the [[List of video games considered the best|best video games of all time]] by variousseveral publications.
 
== Gameplay ==
Line 66:
}}
''Gunstar Heroes'' achieved greater reception than Treasure was anticipating.<ref name=":1" /> ''[[Electronic Gaming Monthly]]'' called it their "Game of the Month",<ref name="egmr" /> and the game placed first in ''Beep! Mega Drive''<nowiki/>'s reader rankings in Japan.<ref name=":1" /> ''GameFan'' deemed it their "Game of the Year".<ref name="gfanaward">{{Cite magazine|last=|first=|date=|title=GameFan's 2nd Annual Megawards|url=|magazine=GameFan|volume=2|issue=2|pages=58|via=}}</ref> and called it a new benchmark for action games.<ref name="gfanr">{{Cite magazine|last=|first=|date=|title=Gunstar Heroes|url=|magazine=Game Fan|volume=1|issue=10|pages=14, 28-29|via=}}</ref> ''[[Mean Machines Sega]]'' wrote that ''Gunstar Heroes'' was setting a new standard for action games on the Mega Drive, calling it "a stunning title both in appearance and the gameplay it offers."<ref name="mmsr" /> ''Electronic Gaming Monthly'' agreed, with one critic calling it "one of the most intense games I've seen on the home video game scene."<ref name="egmr" /> Both ''[[Sega Magazine]]'' and ''[[Sega Force]]'' felt the game was a must-buy for Mega Drive owners.<ref name="smagr" /><ref name="sforcer" />
 
 
 
The game was praised for its fast and furious action.<ref name="egmr" /><ref name="CVG" /><ref name="sforcer" /> ''Electronic Gaming Monthly'' called it "one of the most intense carts to date [...] nonstop intensity from beginning to end."<ref name="egmr" /> ''Mean Machines Sega'' agreed, commending the variety in level design and the "frantic, high-density blasting mayhem."<ref name="mmsr" /> ''Sega Force'' believed the game's variety prevented it from falling into monotony, and instead, reinvigorated the platform genre.<ref name="sforcer" /> ''[[Computer and Video Games]]'' agreed, feeling gameplay customization options kept it feeling interesting and original.<ref name="CVG" /> Some critics praised the player characters' acrobatics and attack maneuvers for adding excitement.<ref name="mmsr" /><ref name="gpror">{{Cite magazine|last=|first=|date=February 1994|title=ProReview: Gunstar Heroes|url=|magazine=GamePro|volume=|pages=52|via=}}</ref><ref name="edger" /> ''[[GamePro]]'' called ''Gunstar Heroes'' "chaos in a cart" with "murderous action, excellent controls, and imaginative game design."<ref name="gpror" /> The game's two-player cooperative mode was praised,<ref name="egmr" /><ref name="edger" /> although some felt there was too much clutter on the screen to tell the player characters apart.<ref name="CVG" /><ref name="gpror" />