Gunstar Heroes: Difference between revisions

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Development on ''Gunstar Heroes'' began among a team of staff working at [[Konami]] in 1991. Following an unwillingness of Konami to embrace their original game ideas, the team quit in 1992 and formed Treasure to see their project through. The team wanted to develop their game for the Genesis because of the system's powerful [[Motorola 68000]] microprocessor. [[Sega]] initially rejected their proposal, but later granted approval after they had been working for Sega for several months on ''[[McDonald's Treasure Land Adventure]]'' (1993). Treasure worked on both games in parallel, and released ''Gunstar Heroes'' worldwide as their first game in 1993.
 
''Gunstar Heroes'' was a critical success, being praised for its frantic action and advanced graphics. It helped establish Treasure's place in the industry, and introduced several design conventions which would become characteristic of their later work such as large bosses and a unique sense of humor. It was re-released several times, including dedicated ports to the [[Game Gear]] and [[Nintendo 3DS]], and received [[Gunstar Super Heroes|a sequel]] on the [[Game Boy Advance]]. The Game Gear version was only released in Japan. In retrospect, it is considered one of the best action games of the [[Fourth generation of video game consoles|16-bit era]], and one of the [[List of video games considered the best|best video games of all time]] by several publications.
 
== Gameplay ==