Strider (1989 arcade game): Difference between revisions

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Ports of ''Strider'' for the [[Amiga]], [[Amstrad CPC]], [[Atari ST]], [[Commodore 64]], [[IBM PC compatible]]s, and [[ZX Spectrum]] were published by [[U.S. Gold]] and developed by [[Tiertex]] in 1989. The U.S. Gold versions have the order of the third and fourth stages swapped (the order of the [[cut-scene]]s were kept the same, causing a continuity error), and the final battle with the Grandmaster missing (the last stages end with the battle against the giant robot gorilla Mecha Pong). As a result, the ending was changed to reveal that the events of the game were a simulation that the player was going through. All five versions featured downgraded graphics, less music and missing enemies compared to the arcade version. Additionally, the controls were modified so that the game would be compatible with one-button joystick controllers. Despite these changes, all of the U.S. Gold releases received high review scores by computer game magazines of the time. Later, in 1992, the assets of the Amiga versions were used for the conversion on the [[Sega Master System]], also made by Tiertex. A final fight with the Grandmaster was added in this version, but the ending credits continue to say that all was just a simulation.
 
[[Sega]] produced their home version of ''Strider'' for the [[Sega Genesis|Mega Drive/Genesis]], which was released in Japan on September 29, 1990, with subsequent releases in North America and the [[PAL region]]. It was advertised as one of the first 8-Megabit cartridges for the system, and went on to be a bestseller.<ref>[https://archive.today/20140615174929/http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue110/Pages/CVG11000078.jpg]</ref> <!-- Game of the year and best graphics status is mentioned in the Reception section --> This version was also re-released for the [[Wii]] [[Virtual Console]] in Japan on November 15, 2011 and in North America on February 16, 2012. It was re-released again on the [[Nintendo Switch Online]] + Expansion Pack service on October 25, 2021.<ref>{{Cite web|last=Stedman|first=Alex|date=September 30, 2021|title=Nintendo Switch Online Expanding With N64 and Sega Genesis Games in New Membership|url=https://www.ign.com/articles/nintendo-switch-online-n64-sega-genesis-new-membership|url-status=live|access-date=December 24, 2021|website=IGN|language=en}}</ref> The Genesis/Mega Drive version contains a different ending from the arcade game. This ending shows the destruction of the final stage as the game's protagonist makes his escape. This is then followed by the main credit sequence that sees Hiryu flying his glider in space and reminiscing about the various encounters he had during his mission as he heads back to earth. The ending theme was an edited combination of two separate pieces of music planned for the arcade game, but replaced with a repeat of the first level music.<ref>{{cite web|url=https://www.youtube.com/watch?v=sTxZ-uwcf04#t=2785 |title=Capcom Game Syndrome (Laserdisc) |publisher=YouTube.com |access-date=2015-04-09}}</ref> Computer magazine ''[[ACE (magazine)|ACE]]'' considered the previous Amiga conversion to be "as good as this one".<ref name="ace"/>
 
Capcom separately produced a version for the [[Sharp X68000]] computer in 1991, releasing it exclusively in Japan. It is a very close reproduction of the arcade original, with minimal changes.