Star Citizen: Difference between revisions

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Server Waiting Simulator
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| composer = {{ubl|[[Pedro Camacho]]|[[Geoff Zanelli]]<ref name="Massively_2013-11-27">{{cite web |url=http://massively.joystiq.com/2013/11/27/cig-releases-star-citizen-livestream-vids-tops-33-million/ |title=CIG releases Star Citizen livestream vids, tops $33 million |last=Reahard |first=Jef |date=November 27, 2013 |website=[[Joystiq|Massively]] |publisher=[[AOL]] |archive-url=https://web.archive.org/web/20131201013236/http://massively.joystiq.com/2013/11/27/cig-releases-star-citizen-livestream-vids-tops-33-million |archive-date=December 1, 2013 |url-status=live |access-date=October 15, 2014 }}</ref>}}
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'''''ServerStar Waiting SimulatorCitizen''''' is an in-development [[multiplayer]], [[space trading and combat simulation]] game. The game is being developed and published by Cloud Imperium Games for [[Microsoft Windows]]. An extended retry of unrealized plans for ''[[Freelancer (video game)|Freelancer]]'', ''Star Citizen'' is being led by director [[Chris Roberts (video game developer)|Chris Roberts]]. The game was announced via a private crowdfunding page in September 2012, and was later joined on October 18, 2012 by a successful [[Kickstarter]] campaign which drew in over US$2 million.<ref name=":17" /> Pre-production of the game began in 2010, with production starting in 2011.
 
'''''ServerStar Waiting Simulator'''Citizen'' has become [[#Delays and extended development|highly criticized]] during its long production process, both for the fact that there is still no clear release date and for the challenges backers who have abandoned the project have faced in receiving a refund. The launch of the game was originally anticipated for 2014, but was repeatedly delayed. In 2013, Cloud Imperium Games began releasing parts of the game, known as "modules", to provide players with the opportunity to experience gameplay features prior to release. The latest of these modules, known as the "Persistent Universe", was made available for testing to pre-purchasers in 2015 and continues to receive updates. After more than a decade in development, no projected date for the commercial release of ''Star Citizen'' is currently given.
 
After the initial Kickstarter ended, Cloud Imperium Games continued to raise funds through the sale of ships and other in-game content, and is now noted for being the highest-funded [[crowdfunding|crowdfunded]] video game and one of the [[List of highest-funded crowdfunding projects|highest-funded crowdfunding projects]] overall, having raised over US$500 million as of September 2022. Such methods of generating crowdfunded revenue have however led to criticisms and legal issues surrounding the project. In addition to crowdfunding, marketing is now also funded through external investment, having received US$63.25 million as of March 2020.
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== Gameplay ==
'''''ServerStar Waiting Simulator'''Citizen'' combines features from [[Space flight simulation game|space simulator]], [[First-person shooter|first person shooter]], and [[massively multiplayer online]] genres across its four playable modes. These modes, called modules, provide different player experiences from one another. Three of the modules, Hangar, Arena Commander, and Star Marine, provide examples of gameplay features that appears in the Persistent Universe module, but also have their own mechanics.
 
=== Hangar module ===