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| type = [[Subsidiary]]
| type = [[Subsidiary]]
| industry = [[Video game industry]]
| industry = [[Video game industry]]
| founded = {{Start date and age|df=yes|2014|03|07}}
| founded = {{Start date and age|df=yes|2014}}
| founders = {{Unbulleted list|Antoine Morcos|Michel Morcos}}
| founders = {{Unbulleted list|Antoine Morcos|Michel Morcos}}
| hq_location_city = [[Paris]]
| hq_location_city = [[Paris]]
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}}
}}


'''Ketchapp SARL''' is a French [[video game publisher]] based in [[Paris]], specialising in the [[mobile game]]s market. Founded in March 2014 by brothers Antoine and Michel Morcos, the company first came into the public eye in 2014, through its port of the [[Open-source video game|open-source game]] ''[[2048 (video game)|2048]]''. Many of Ketchapp's games are unlicensed variations of popular [[casual game]]s by other developers. Ketchapp was acquired by [[Ubisoft]] in September 2016.
'''Ketchapp SARL''' is a French [[video game publisher]] based in [[Paris]], specialising in the [[mobile game]]s market. Founded in 2014 by brothers Antoine and Michel Morcos, the company first came into the public eye later that year, through its port of the [[Open-source video game|open-source game]] ''[[2048 (video game)|2048]]''. Many of Ketchapp's games are unlicensed variations of popular [[casual game]]s by other developers. Ketchapp was acquired by [[Ubisoft]] in September 2016.


== History ==
== History ==
Ketchapp was founded by brothers Antoine and Michel Morcos on 7 March 2014 in [[Paris]].<ref>{{cite web |url=http://www.businessinsider.sg/ketchapp-is-taking-over-the-app-store-2016-2/ |title=Two brothers from France have figured out how to take over the App Store — and now they're making a fortune |last=Stenovec |first=Tim |date=26 February 2016 |website=[[Business Insider Singapore]] |publisher=[[Rev Asia]] |accessdate=18 May 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170420200743/http://www.businessinsider.sg/ketchapp-is-taking-over-the-app-store-2016-2/ |archivedate=20 April 2017 |df=dmy-all }}</ref>
Ketchapp was founded by brothers Antoine and Michel Morcos in 2014 in [[Paris]].<ref>{{cite web |url=http://www.businessinsider.sg/ketchapp-is-taking-over-the-app-store-2016-2/ |title=Two brothers from France have figured out how to take over the App Store — and now they're making a fortune |last=Stenovec |first=Tim |date=26 February 2016 |website=[[Business Insider Singapore]] |publisher=[[Rev Asia]] |accessdate=18 May 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170420200743/http://www.businessinsider.sg/ketchapp-is-taking-over-the-app-store-2016-2/ |archivedate=20 April 2017 |df=dmy-all }}</ref>


In March 2014, the company [[Video game clone|cloned]] Gabriele Cirulli's [[Open-source video game|open-source]] [[puzzle game]] ''[[2048 (video game)|2048]]'' and published it as an [[iOS]] app, with advertising and [[in-app purchase]]s.<ref>{{cite web |url=https://www.kotaku.com.au/2015/04/the-messy-story-behind-a-game-clone/ |title=The Messy Story Behind A Game Clone |last=Klepek |first=Patrick |date=30 April 2015 |website=[[Kotaku Australia]] |publisher=[[Allure Media]] |accessdate=18 May 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20161003171019/http://www.kotaku.com.au/2015/04/the-messy-story-behind-a-game-clone/ |archivedate=3 October 2016 |df=dmy-all }}</ref> It eventually reached the top of the iOS [[App Store (iOS)|App Store]] charts.<ref>{{cite web |url=https://www.engadget.com/2014/04/04/daily-app-2048-by-ketchapp-is-a-perfect-port-of-the-popular-web/ |title=Daily App: 2048 by ketchapp is a perfect port of the popular web-based numbers game |last=Hodgkins |first=Kelly |date=4 April 2014 |website=[[Engadget]] |publisher=[[AOL Tech]] |accessdate=18 May 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20160531195657/http://www.engadget.com/2014/04/04/daily-app-2048-by-ketchapp-is-a-perfect-port-of-the-popular-web/ |archivedate=31 May 2016 |df=dmy-all }}</ref> Ketchapp became successful by adapting ideas from other popular apps, with many of its releases being variations on existing games, such as reworking the popular 2013 game ''[[Flappy Bird]]'' as ''Run Bird Run''.<ref name="VentureBeat">{{cite web |url=https://venturebeat.com/2015/03/25/how-one-studio-is-finding-repeated-success-with-flappy-bird-style-games/ |title=How one studio is finding repeated success with Flappy Bird-style games |last=Grubb |first=Jeff |date=25 March 2015 |website=[[GamesBeat]] |publisher=[[VentureBeat]] |accessdate=18 May 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170313075912/http://venturebeat.com/2015/03/25/how-one-studio-is-finding-repeated-success-with-flappy-bird-style-games/ |archivedate=13 March 2017 |df=dmy-all }}</ref>
In March 2014, the company [[Video game clone|cloned]] Gabriele Cirulli's [[Open-source video game|open-source]] [[puzzle game]] ''[[2048 (video game)|2048]]'' and published it as an [[iOS]] app, with advertising and [[in-app purchase]]s.<ref>{{cite web |url=https://www.kotaku.com.au/2015/04/the-messy-story-behind-a-game-clone/ |title=The Messy Story Behind A Game Clone |last=Klepek |first=Patrick |date=30 April 2015 |website=[[Kotaku Australia]] |publisher=[[Allure Media]] |accessdate=18 May 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20161003171019/http://www.kotaku.com.au/2015/04/the-messy-story-behind-a-game-clone/ |archivedate=3 October 2016 |df=dmy-all }}</ref> It eventually reached the top of the iOS [[App Store (iOS)|App Store]] charts.<ref>{{cite web |url=https://www.engadget.com/2014/04/04/daily-app-2048-by-ketchapp-is-a-perfect-port-of-the-popular-web/ |title=Daily App: 2048 by ketchapp is a perfect port of the popular web-based numbers game |last=Hodgkins |first=Kelly |date=4 April 2014 |website=[[Engadget]] |publisher=[[AOL Tech]] |accessdate=18 May 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20160531195657/http://www.engadget.com/2014/04/04/daily-app-2048-by-ketchapp-is-a-perfect-port-of-the-popular-web/ |archivedate=31 May 2016 |df=dmy-all }}</ref> Ketchapp became successful by adapting ideas from other popular apps, with many of its releases being variations on existing games, such as reworking the popular 2013 game ''[[Flappy Bird]]'' as ''Run Bird Run''.<ref name="VentureBeat">{{cite web |url=https://venturebeat.com/2015/03/25/how-one-studio-is-finding-repeated-success-with-flappy-bird-style-games/ |title=How one studio is finding repeated success with Flappy Bird-style games |last=Grubb |first=Jeff |date=25 March 2015 |website=[[GamesBeat]] |publisher=[[VentureBeat]] |accessdate=18 May 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170313075912/http://venturebeat.com/2015/03/25/how-one-studio-is-finding-repeated-success-with-flappy-bird-style-games/ |archivedate=13 March 2017 |df=dmy-all }}</ref>

Revision as of 17:32, 19 August 2019

Ketchapp SARL
Company typeSubsidiary
IndustryVideo game industry
Founded2014; 10 years ago (2014)
Founders
  • Antoine Morcos
  • Michel Morcos
Headquarters,
Area served
Worldwide
Key people
  • Antoine Morcos (CEO)
  • Michel Morcos (CEO)
ParentUbisoft (2016–present)
Websiteketchappgames.com

Ketchapp SARL is a French video game publisher based in Paris, specialising in the mobile games market. Founded in 2014 by brothers Antoine and Michel Morcos, the company first came into the public eye later that year, through its port of the open-source game 2048. Many of Ketchapp's games are unlicensed variations of popular casual games by other developers. Ketchapp was acquired by Ubisoft in September 2016.

History

Ketchapp was founded by brothers Antoine and Michel Morcos in 2014 in Paris.[1]

In March 2014, the company cloned Gabriele Cirulli's open-source puzzle game 2048 and published it as an iOS app, with advertising and in-app purchases.[2] It eventually reached the top of the iOS App Store charts.[3] Ketchapp became successful by adapting ideas from other popular apps, with many of its releases being variations on existing games, such as reworking the popular 2013 game Flappy Bird as Run Bird Run.[4]

In February 2015, the company released the scrolling reaction game ZigZag,[5] which was praised for not being a clone of an existing game,[4] however, in April 2015, developer Mudloop accused Ketchapp that ZigZag was a version of their game, Zig Zag Boom, that was submitted to but rejected by Ketchapp, and published under a different title without credit.[6] Mudloop later stated that they had learned that their submission of Zig Zag Boom to Ketchapp post-dated Ketchapp having a working version of ZigZag.[7]

As of November 2017, Ketchapp has released 137 games,[8] including Jelly Jump.[9] On 27 September 2016, French video game publisher Ubisoft announced that they had acquired Ketchapp.[10]

On 16 May 2017, Ketchapp released a fidget spinner-themed game, titled simply Fidget Spinner and developed by Estoty. The app received seven million downloads in the first two weeks after it was released,[11] as a result of which Ketchapp set up a Fanfiber store to sell limited edition Ketchapp-branded fidget spinners.

References

  1. ^ Stenovec, Tim (26 February 2016). "Two brothers from France have figured out how to take over the App Store — and now they're making a fortune". Business Insider Singapore. Rev Asia. Archived from the original on 20 April 2017. Retrieved 18 May 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  2. ^ Klepek, Patrick (30 April 2015). "The Messy Story Behind A Game Clone". Kotaku Australia. Allure Media. Archived from the original on 3 October 2016. Retrieved 18 May 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ Hodgkins, Kelly (4 April 2014). "Daily App: 2048 by ketchapp is a perfect port of the popular web-based numbers game". Engadget. AOL Tech. Archived from the original on 31 May 2016. Retrieved 18 May 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ a b Grubb, Jeff (25 March 2015). "How one studio is finding repeated success with Flappy Bird-style games". GamesBeat. VentureBeat. Archived from the original on 13 March 2017. Retrieved 18 May 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ Christiansen, Tom (6 February 2015). "Ketchapp's ZigZag Will Test Your Skills and Sanity". GameZebo. Archived from the original on 6 October 2015. Retrieved 18 May 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  6. ^ Dotson, Carter (28 April 2015). "Is Ketchapp Stealing Games That Developers Submit to Them?". TouchArcade. Archived from the original on 16 May 2017. Retrieved 18 May 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ Dotson, Carter (28 April 2015). "Was 'Circle Pong' a Ketchapp Clone of Another Game? Signs Point to No". TouchArcade. Archived from the original on 22 June 2017. Retrieved 18 May 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  8. ^ "Ketchapp Games for iOS and Android". Ketchapp. Ubisoft. Archived from the original on 18 May 2017. Retrieved 18 May 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  9. ^ Oxford, Nadia (5 March 2015). "Jelly Jump is Slippery, Tasty". GameZebo. Archived from the original on 7 November 2017. Retrieved 18 May 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  10. ^ Yin-Poole, Wesley (28 September 2016). "Ubisoft buys mobile game company behind Threes clone, 2048". Eurogamer. Gamer Network. Archived from the original on 18 September 2017. Retrieved 18 May 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  11. ^ Karissa, Bell (2 June 2017). "Fidget spinner apps are totally ridiculous and people can't get enough of them". Mashable. Archived from the original on 15 June 2017. Retrieved 18 May 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)

External links