Geometry Blaster: Difference between revisions
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| developer = Davidson & Associates, Inc. |
| developer = [[Davidson & Associates, Inc.]] |
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| released = 1996 |
| released = 1996 |
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| operating_system = Macintosh, MS-DOS |
| operating_system = [[Macintosh]], [[MS-DOS]], [[MPC]] |
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| genre = Educational software |
| genre = [[Educational software]] |
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'''''Geometry Blaster''''' is an educational software developed by [[Davidson & Associates, Inc.]], designed to provide an interactive approach to teaching high-school geometry. Released in 1996, it is part of the Blaster series, which also includes ''Math Blaster'' and ''Alge-Blaster''.<ref>{{cite journal |title=GEOMETRY BLASTER |journal=School Library Journal |issn=0362-8930 |date=August 1997 |volume=43 |issue=8}}</ref> |
'''''Geometry Blaster''''' is an educational software developed by [[Davidson & Associates, Inc.]], designed to provide an interactive approach to teaching high-school [[geometry]]. Released in 1996, it is part of the [[Blaster (educational game series)|Blaster series]], which also includes ''[[Math Blaster]]'' and ''[[Alge-Blaster]]''.<ref>{{cite journal |title=GEOMETRY BLASTER |journal=[[School Library Journal]] |issn=0362-8930 |date=August 1997 |volume=43 |issue=8}}</ref> |
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== Plot == |
== Plot == |
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== Gameplay == |
== Gameplay == |
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''Geometry Blaster's'' gameplay blends adventure gaming elements with interactive learning. The software provides a comprehensive curriculum covering various high-school geometry topics, including points, lines, and planes; polygons; similarity; circles; perimeter and area; solids; coordinate and transformational geometry; reasoning; and proof. |
''Geometry Blaster's'' gameplay blends adventure gaming elements with interactive learning. The software provides a comprehensive curriculum covering various high-school geometry topics, including points, lines, and planes; polygons; similarity; circles; perimeter and area; solids; [[coordinate geometry|coordinate]] and [[transformational geometry]]; reasoning; and [[mathematical proof|proof]]. |
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Students progress through the adventure by completing six activities, each addressing 52 subject areas related to geometry. The challenges in each location require students to solve problems, tackle puzzles, and apply geometric principles to advance. The software offers three difficulty levels—novice, expert, and master—to accommodate students with varying levels of geometry proficiency. |
Students progress through the adventure by completing six activities, each addressing 52 subject areas related to geometry. The challenges in each location require students to solve problems, tackle puzzles, and apply geometric principles to advance. The software offers three difficulty levels—novice, expert, and master—to accommodate students with varying levels of geometry proficiency. |
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== Development and release == |
== Development and release == |
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''Geometry Blaster'' was developed by Davidson & Associates, Inc., known for its educational software. The software was designed with the guidance of mathematics educators to ensure alignment with the National Council of Teachers of Mathematics (NCTM) guidelines for high-school geometry education. |
''Geometry Blaster'' was developed by [[Davidson & Associates, Inc.]], known for its educational software. The software was designed with the guidance of mathematics educators to ensure alignment with the [[National Council of Teachers of Mathematics]] (NCTM) guidelines for high-school geometry education. |
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The game was released in 1996, alongside usability testing to refine the interactive experience. Davidson & Associates focused on creating a learning environment where students could grasp geometric concepts through exploration and gameplay.<ref>{{cite journal |title=Geometry blaster |journal=School Library Journal |issn=0362-8930 |date=August 1997 |volume=43}}</ref> |
The game was released in 1996, alongside usability testing to refine the interactive experience. Davidson & Associates focused on creating a learning environment where students could grasp geometric concepts through exploration and gameplay.<ref>{{cite journal |title=Geometry blaster |journal=School Library Journal |issn=0362-8930 |date=August 1997 |volume=43}}</ref> |
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Developer(s) | Davidson & Associates, Inc. |
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Initial release | 1996 |
Operating system | Macintosh, MS-DOS, MPC |
Type | Educational software |
Geometry Blaster is an educational software developed by Davidson & Associates, Inc., designed to provide an interactive approach to teaching high-school geometry. Released in 1996, it is part of the Blaster series, which also includes Math Blaster and Alge-Blaster.[1]
Plot
In Geometry Blaster, students are invited to embark on an adventure set in the world of Dimensia. The world has lost its three-dimensional nature, and students must assist heroes Andi and Zoid in their quest to recover hidden pieces scattered across five locations, each representing a different geometry concept. Students must apply their knowledge and skills to retrieve the missing pieces and restore Dimensia.[2]
Gameplay
Geometry Blaster's gameplay blends adventure gaming elements with interactive learning. The software provides a comprehensive curriculum covering various high-school geometry topics, including points, lines, and planes; polygons; similarity; circles; perimeter and area; solids; coordinate and transformational geometry; reasoning; and proof.
Students progress through the adventure by completing six activities, each addressing 52 subject areas related to geometry. The challenges in each location require students to solve problems, tackle puzzles, and apply geometric principles to advance. The software offers three difficulty levels—novice, expert, and master—to accommodate students with varying levels of geometry proficiency.
The interactive nature of the software allows students to visualize geometric concepts through animations and real-time shape manipulation. On-screen reference materials, such as the "Geometry Handbook" and the "Geometry Terms Glossary," assist students in their learning journey.[3]
Development and release
Geometry Blaster was developed by Davidson & Associates, Inc., known for its educational software. The software was designed with the guidance of mathematics educators to ensure alignment with the National Council of Teachers of Mathematics (NCTM) guidelines for high-school geometry education.
The game was released in 1996, alongside usability testing to refine the interactive experience. Davidson & Associates focused on creating a learning environment where students could grasp geometric concepts through exploration and gameplay.[4]
Critical reception
Geometry Blaster received acclaim upon its release. Educators and students praised the software for its approach to teaching high-school geometry. The integration of adventure gaming elements with interactive learning was lauded for fostering understanding and engagement with the subject matter.
Reviewers commended the comprehensive content and user-friendly interface, emphasizing how the software made geometry accessible to students of all skill levels. Geometry Blaster's success further solidified Davidson & Associates' position as a provider of educational software.[5]
References
- ^ "GEOMETRY BLASTER". School Library Journal. 43 (8). August 1997. ISSN 0362-8930.
- ^ "GEOMETRY BLASTER". School Library Journal. 43 (8). August 1997. ISSN 0362-8930.
- ^ "GEOMETRY BLASTER". School Library Journal. 43 (8). August 1997. ISSN 0362-8930.
- ^ "Geometry blaster". School Library Journal. 43. August 1997. ISSN 0362-8930.
- ^ "Davidson's next step in math education: Geometry...". Curriculum Administrator. 31 (7). March 1997. ISSN 1082-5495.