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==Development==
==Development==
The game, in development by [[AlphaDream]], was first revealed at [[History of E3#During the Rise of Online Gaming (2002-2005)|E3 2003]], where a playable demo of the game was available.<ref name="E3 2003">{{cite web|author=Harris, Craig|date=2003-05-13| url=http://uk.gameboy.ign.com/articles/401/401886p1.html|title=E3 2003: Mario & Lugi|publisher=[[IGN]]|accessdate=2008-01-26}}</ref> A playable demonstration was also available at the Nintendo Gamers' Summit of 2003.<ref name="Gamers' Summit">{{cite web|author=Harris, Craig|date=2003-09-17| url=http://uk.gameboy.ign.com/articles/450/450287p1.html|title=Mario & Luigi| publisher=[[IGN]]|accessdate=2008-01-26}}</ref> ''Superstar Saga'' was said to take its inspiration from the [[Nintendo 64]] game ''[[Paper Mario]]'', with obvious similarities in gameplay and themes between the two. To link in with the game's comic themes, Nintendo organized an official competition between October and November 2003 in which gamers would try to submit the best [[knock-knock joke]] to win a [[Game Boy Advance SP]] and a copy of the game. Nintendo employed comedian [[Kathy Griffin]] to choose the winner.<ref name="Joke">{{cite web|author=Harris, Craig|date=2003-10-16|url= http://uk.gameboy.ign.com/articles/455/455318p1.html|title=Nintendo's Funny Business|publisher=[[IGN]]|accessdate=2008-01-26}}</ref>
The game, in development by [[AlphaDream]], was first revealed at [[History of E3#During the Rise of Online Gaming (2002-2005)|E3 2003]], where a playable demo of the game was available.<ref name="E3 2003">{{cite web|author=Harris, Craig|date=2003-05-13| url=http://uk.gameboy.ign.com/articles/401/401886p1.html|title=E3 2003: Mario & Lugi|publisher=[[IGN]]|accessdate=2008-01-26}}</ref> A playable demonstration was also available at the Nintendo Gamers' Summit of 2003.<ref name="Gamers' Summit">{{cite web|author=Harris, Craig|date=2003-09-17| url=http://uk.gameboy.ign.com/articles/450/450287p1.html|title=Mario & Luigi| publisher=[[IGN]]|accessdate=2008-01-26}}</ref> ''Superstar Saga'' was said to take its inspiration from the [[Nintendo 64]] game ''[[Paper Mario]]'', with obvious similarities in gameplay and themes between the two. To link in with the game's comic themes, Nintendo organized an official competition between October and November 2003 in which gamers would try to submit the best [[knock-knock joke]] to win a [[Game Boy Advance SP]] and a copy of the game. Nintendo employed comedienne [[Kathy Griffin]] to choose the winner.<ref name="Joke">{{cite web|author=Harris, Craig|date=2003-10-16|url= http://uk.gameboy.ign.com/articles/455/455318p1.html|title=Nintendo's Funny Business|publisher=[[IGN]]|accessdate=2008-01-26}}</ref>


==Reception==
==Reception==

Revision as of 20:01, 27 November 2008

Mario & Luigi: Superstar Saga
North American box art
Developer(s)AlphaDream
Publisher(s)Nintendo
Composer(s)Yoko Shimomura
SeriesMario & Luigi
Platform(s)Game Boy Advance
Release
  • JP/EU: November 21, 2003
Genre(s)Console role-playing game
Mode(s)Single-player, multiplayer

Mario & Luigi: Superstar Saga, known in Japan as Mario & Luigi RPG (マリオ&ルイージRPG, Mario ando Ruīji Ārupījī), is a role-playing game developed by AlphaDream and published by Nintendo for the Game Boy Advance in 2003. The game is the third Mario role-playing game, following Super Mario RPG: Legend of the Seven Stars for the SNES, and Paper Mario for the Nintendo 64. Superstar Saga was followed by a sequel, Mario & Luigi: Partners in Time, which was released for the Nintendo DS in 2005.

The game begins in Mushroom Kingdom, but changes to Beanbean Kingdom for the majority of the game as Mario and Luigi combat Cackletta, the central antagonist of the game. The quest begins when Cackletta, with the aid of her assistant Fawful, steals Princess Peach's voice after adopting the guise of an ambassador from Beanbean Kingdom.[1]

Although technically a role-playing game, it centers on a battle system different from that of traditional games of the genre, with emphasis on timing and more elaborate attacks.[2] The game is whimsical in tone, with various in-game jokes and comical references to the heritage of the Mario series. Superstar Saga was generally well received by critics, and IGN named it the twelfth best Game Boy Advance game of all time in their feature reflecting on the Game Boy Advance's lifespan.[3]

Gameplay

Superstar Saga's battle system

Mario & Luigi: Superstar Saga features a battle system similar to those of Super Mario RPG and Paper Mario, in which timed button presses are crucial to both increasing damage of party attacks and reducing the damage of enemy attacks.[4] This system, however, is even more important in Superstar Saga, as well-timed button presses can not only increase damage inflicted by attacks, but also completely avoid or even counter enemy attacks as well. Unique to Mario & Luigi: Superstar Saga is the Bros. Moves, which becomes available after new abilities are gained.[2] Brothers Moves allow Mario and Luigi to attack as a combined effort with the use of Bros. Points (BP).[5] How many points used determines the maximum amount of damage that can be dealt and the degree of difficulty required to execute the selected ability. The brother-based abilities do not affect the battle system exclusively, but also outside of combat, in which they can be used to solve puzzles to progress further in Beanbean Kingdom.[6]

In terms of gameplay, Mario & Luigi: Superstar Saga differs itself from most other role-playing games mainly due to the amount of interaction that is required between Mario and Luigi. Unlike Paper Mario, Superstar Saga requires active and continual co-operation between the two main characters in order to solve environmental puzzles as well as during battle.[7] Where this game differs is to how much correlation there is between the two. For example, gaining an ability in the overworld will also unlock a new skill in battle.[6] Despite the battle system, the game follows many role-playing game traditions in that the players increase power by "leveling up", in which multiple statistical values, for example speed and defense, are increased by each level gain. Superstar Saga's gameplay also incorporates collectible items that can be sold or bought at shops, such as badges and clothing that effectively boosts the player's statistics when worn.[5] The game focuses heavily on puzzle-solving and interaction between non-playable characters to progress the storyline. Like other Mario games released for the Game Boy Advance, Superstar Saga features the classic Mario Bros. arcade game which is compatible with all games in the Super Mario Advance series.[8] The game also icorporates the rumble feature when played using the Game Boy Player.[7]

Plot and setting

Unlike most games in the Mario series, this game is not set in the Mushroom Kingdom.[9] Instead, Superstar Saga introduces the Beanbean Kingdom, a neighboring monarchy to the Mushroom Kingdom. Despite this, traditional enemies such as the Goomba are present, as well as new enemies exclusive to the game. The predominant race are the "Beanish", although there are other species such as the "Hoohooligans" and the Yoshis. No locations featured in the Beanbean Kingdom, with the exception of Bowser's Castle, existed in any earlier Mario series games.

Characters

The playable protagonists in the game are Mario and Luigi. Superstar Saga deviates from the series' tradition in that Bowser is not the central antagonist, but the Beanish witch Cackletta is.[10] Despite aiding the protagonists during a period of the game, Bowser's body becomes possessed by the consciousness of Cackletta to form the creature Bowletta. The original Cackletta is aided by the assailant Fawful, who is often characterized by his comical use of language, as evidenced by his famous quote "I HAVE FURY!" Additionally, Mario and Luigi have recurring incidents with a thief named Popple, who will engage both protagonists in conflict various times throughout the game, with his sidekick Rookie (amnesic Bowser).[11]

Throughout the game, Mario and Luigi must work with the Beanbean monarchy headed by Queen Bean. Both her and her son, Prince Peasley, offer Mario and Luigi assistance to retrieve the Beanstar. The youthful Prince Peasley is a celebrity figure in his native Beanbean Kingdom. The quest is in aid to rescue Princess Peach who, as a recurring theme in the Mario series, has been kidnapped.[12]

Story

The game begins as Princess Peach awaits an ambassador from the Beanbean Kingdom. The "ambassador" is revealed to be the evil witch Cackletta, who, aided by her comically-speaking henchman Fawful, steals Princess Peach's voice, replacing it with a literally explosive vocabulary that cause explosions by speaking. After being alerted about Peach by Toad, Mario and Luigi confront Bowser, who decides not to kidnap Peach because the Princess's "explosive vocabulary" would ruin his castle."[10]

During the course of the game, Mario and Luigi learn that Cackletta's goal is to activate the Beanstar,[13] an object that will grant the holder's wishes, with the aid of princess's voice to rule the world. The Beanstar is described to respond to someone with a pure voice, and Princess Peach is the only known person alive with such a voice. Midway through the game, Bowser becomes possessed by Cackletta, resulting in the twisted Bowletta, who, upon learning that she did not really steal Peach's voice, kidnaps Peach and gains control of Bowser's Castle.[11] The brothers join forces with the flamboyant Prince Peasley to defeat Bowletta, who then resumes the form of Cackletta and Bowser separately to save not just the Beanbean Kingdom, but the Mushroom Kingdom as well.[11]

Development

The game, in development by AlphaDream, was first revealed at E3 2003, where a playable demo of the game was available.[14] A playable demonstration was also available at the Nintendo Gamers' Summit of 2003.[15] Superstar Saga was said to take its inspiration from the Nintendo 64 game Paper Mario, with obvious similarities in gameplay and themes between the two. To link in with the game's comic themes, Nintendo organized an official competition between October and November 2003 in which gamers would try to submit the best knock-knock joke to win a Game Boy Advance SP and a copy of the game. Nintendo employed comedienne Kathy Griffin to choose the winner.[16]

Reception

Most reviewers had a positive reaction towards Superstar Saga.[17] The game's comical dialog and themes in particular were lauded by critics. Eurogamer's Tom Bramwell commented that "each line of dialogue and identifiable cameo is handled with a loving sense of humour."[9] Despite this, RPGamer's Andrew Long labelled the plot as repetitive, and the game's characters as "a tad shallow".[19] While also appreciating references to the heritage of the Mario series,[20] critics praised the game for avoiding clichés common in previous games of the Mario series.[9]

The gameplay attained a mixed reception in general. Critics seemed to enjoy a battle system which deviated from role-playing game tradition.[7] IGN's Craig Harris commented that "unlike most Japanese RPGs Mario & Luigi's turn-based battle involves the player at all times".[18] Despite this novel approach to combat situations, some reviewers thought that the overall gameplay lacked innovation.[10][21] GameSpy in particular criticized the game for an apparent lack of originality, commenting that "in terms of gameplay, there isn't much there that we haven't seen in the NES and SNES Mario and Zelda titles."[10] Furthermore, some reviewers were disappointed by a perceived lack of difficulty in the gameplay as a result of targeting a younger audience.[21] Cubed3 welcomed this approach, citing that "any gamer, be them veterans to the genre or complete amateurs, will find the title to be perfectly accessible."[1] Gaming publications like Edge have criticized the controls for being occasionally confusing when considering the usage of jumping, hammers, and other combinations between the two characters.[22] It was rated the 37th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[23]

A common concern among reviewers is the overhead perspective, which critics have bemoaned for preventing them from judging pathway routes and an object's location in relation to its background.[18][1] Besides this, the actual visuals were generally well received,[7][9] as well as the setting and animations. The audio was commended for combining both originality and nostalgia, even though it looped frequently.[7] In 2007, Mario & Luigi: Superstar Saga was named the twelfth best Game Boy Advance game of all time in IGN's feature reflecting on the Game Boy Advance's long lifespan.[3] Superstar Saga sold 441,000 units in Japan and 1.46 million in the US.[24][25] In 2006, the game became part of the Player's Choice label.[26]

Sequel

Nintendo released Mario & Luigi: Partners in Time, the sequel to Superstar Saga, on November 28, 2005 for the Nintendo DS system. The plot and setting is relatively disconnected to that of Superstar Saga, as Cackletta has been replaced by the Shroobs as the primary antagonists.[27] Although the game is set outside the Beanbean Kingdom, there are references to Superstar Saga in Partners in Time, such as the inclusion of Fawful in the sewers of Princess Peach's Castle in the game.[28] The Bros. Moves have been retained in Partners in Time, although they involve an item system as opposed to the Bros. Points system that Superstar Saga has.[29]

References

  1. ^ a b c Riley, Adam (2003-11-26). "'Mario & Luigi: Superstar Saga – Cubed3'". Cubed3. Retrieved 2008-01-26.
  2. ^ a b Sulpher, Brian P. "Mario & Lugi: Superstar Saga Guide: Basics". IGN. Retrieved 2008-01-26.
  3. ^ a b Harris, Craig (2007-03-16). "Top 25 Game Boy Advance Games of All Time". IGN. Retrieved 2007-03-18.
  4. ^ Sulpher, Brian P. "Mario & Lugi: Superstar Saga Guide". IGN. Retrieved 2008-01-26.
  5. ^ a b Sulpher, Brian P. "Mario & Lugi: Superstar Saga Guide: Items". IGN. Retrieved 2008-01-26.
  6. ^ a b Sulpher, Brian P. "Mario & Lugi: Superstar Saga Guide: Walkthrough". IGN. Retrieved 2008-01-26.
  7. ^ a b c d e f Torres, Ricardo (2003-11-19). "'Mario & Luigi: Superstar Saga for Game Boy Advance Review'". GameSpot. Retrieved 2008-01-26.
  8. ^ Sulpher, Brian P. "Mario & Lugi: Superstar Saga Guide: Mario Bros. Classic". IGN. Retrieved 2008-01-26.
  9. ^ a b c d e Bramwell, Tom (2003-12-08). "'Mario & Luigi: Superstar Saga – Eurogamer'". Eurogamer. Retrieved 2008-01-26.
  10. ^ a b c d Stratton, Bryan (2003-11-20). "'Mario & Luigi: Superstar Saga – GameSpy'". GameSpy. Retrieved 2008-01-26.
  11. ^ a b c Sulpher, Brian P. "Mario & Lugi: Superstar Saga Guide: Walkthrough Part Four". IGN. Retrieved 2008-01-26.
  12. ^ "Princess Peach: Feminist?". Coin Heaven. 2007-05-14. Retrieved 2008-01-26.
  13. ^ Sulpher, Brian P. "Mario & Lugi: Superstar Saga Guide: Walkthrough Part Three". IGN. Retrieved 2008-01-26.
  14. ^ Harris, Craig (2003-05-13). "E3 2003: Mario & Lugi". IGN. Retrieved 2008-01-26.
  15. ^ Harris, Craig (2003-09-17). "Mario & Luigi". IGN. Retrieved 2008-01-26.
  16. ^ Harris, Craig (2003-10-16). "Nintendo's Funny Business". IGN. Retrieved 2008-01-26.
  17. ^ a b c d e "'Game Rankings – Mario & Luigi: Superstar Saga'". Game Rankings. Retrieved 2008-01-26. Cite error: The named reference "Superstar Saga media rankings" was defined multiple times with different content (see the help page).
  18. ^ a b c Harris, Craig (2003-11-17). "'Mario & Luigi: Superstar Saga Review – IGN'". IGN. Retrieved 2008-01-26.
  19. ^ Long, Andrew. "'Mario & Luigi: Superstar Saga – RPGamer'". RPGamer. Retrieved 2008-01-26.
  20. ^ Babin, Lee (2004-08-25). "'Mario & Luigi: Superstar Saga – RPGFan'". RPGFan. Retrieved 2008-01-26.
  21. ^ a b "'Mario & Luigi: Superstar Saga – 1UP'". 1UP.com. 2004-05-09. Retrieved 2008-01-26.
  22. ^ Mario & Luigi: Superstar Saga review, Edge issue 132, January 2003
  23. ^ "NP Top 200", Nintendo Power, vol. 200, pp. 58–66, February 2006.
  24. ^ "Nintendo GBA Japanese Ranking". Japan Game Charts. Retrieved 2007-11-09.
  25. ^ "US Platinum Videogame Chart". The Magic Box. 2008-02-05. Retrieved 2008-01-31.
  26. ^ Harris, Craig (2006-03-09). "GBA Gets Player's Choice". IGN. Retrieved 2008-01-26.
  27. ^ Torres, Ricardo (2005-11-30). "'Mario & Luigi: Partners in Time'". GameSpot. Retrieved 2008-01-26.
  28. ^ "'Mario & Luigi: Partners in Time Guide'". IGN. Retrieved 2008-01-26.
  29. ^ "'Mario & Luigi: Partners in Time Guide: Items'". IGN. Retrieved 2008-01-26.