Star Wars 1313: Difference between revisions
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==Plot== |
==Plot== |
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''Star Wars 1313'' was supposed to revolve around [[Boba Fett]] in his early adulthood,<ref name=kotaku/> navigating past the scum of civilization in an underground area of [[Coruscant]] known as Level 1313 |
''Star Wars 1313'' was supposed to revolve around [[Boba Fett]] in his early adulthood,<ref name=kotaku/> navigating past the scum of civilization in an underground area of [[Coruscant]] known as Level 1313. |
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==Development== |
==Development== |
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While being developed in-house by LucasArts, ''Star Wars 1313'' was undergoing an integrated development approach that involved [[Industrial Light & Magic]], [[Lucasfilm Animation]] and [[Skywalker Sound]].<ref name="lucasarts1"/> The game's title was [[trademark]]ed in May 2012,<ref>{{cite web |url=http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=85613835 |title=Star Wars 1313 |publisher=Tarr.uspto.gov |date= |accessdate=2012-06-05 |archive-date=2012-09-25 |archive-url=https://web.archive.org/web/20120925035316/http://tsdr.uspto.gov/ |url-status=live }}</ref> and the game was announced later that month by LucasArts. The game was officially revealed at [[E3 2012]] the following month.<ref name="announced">{{cite web|url=http://www.ign.com/articles/2012/06/01/e3-2012-star-wars-1313-officially-announced|title=E3 2012: Star Wars: 1313 Officially Announced| |
While being developed in-house by LucasArts, ''Star Wars 1313'' was undergoing an integrated development approach that involved [[Industrial Light & Magic]], [[Lucasfilm Animation]] and [[Skywalker Sound]].<ref name="lucasarts1"/> The game's title was [[trademark]]ed in May 2012,<ref>{{cite web |url=http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=85613835 |title=Star Wars 1313 |publisher=Tarr.uspto.gov |date= |accessdate=2012-06-05 |archive-date=2012-09-25 |archive-url=https://web.archive.org/web/20120925035316/http://tsdr.uspto.gov/ |url-status=live }}</ref> and the game was announced later that month by LucasArts. The game was officially revealed at [[E3 2012]] the following month.<ref name="announced">{{cite web|url=http://www.ign.com/articles/2012/06/01/e3-2012-star-wars-1313-officially-announced|title=E3 2012: Star Wars: 1313 Officially Announced|last=Gallegos|first=Anthony|date=May 31, 2012|work=Star Wars 1313|publisher=IGN.com|accessdate=2012-06-06|archiveurl=https://web.archive.org/web/20120625004457/http://www.ign.com/articles/2012/06/01/e3-2012-star-wars-1313-officially-announced|archivedate=2012-06-25|url-status=live}}</ref> Spike TV broadcast a sneak peek on June 4 that showed exclusive gameplay footage. |
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The game was going to have direct involvement from ''Star Wars'' creator [[George Lucas]]. Though he gave the 1313 team more access to the Star Wars Universe, he also began to switch characters and rewrite the story based on what he felt would be more fitting for the game. Ex-LucasArts staff describe Lucas as someone who cared deeply about telling stories, but didn't know much about the game development process, with one former developer adding: "One of the problems of working in a film company—[Lucas] is used to being able to change his mind, he didn't really have a capacity for understanding how damaging and difficult to deal with these changes were."<ref>{{cite web|url=https://kotaku.com/how-lucasarts-fell-apart-1401731043|title=How LucasArts Fell Apart|publisher=[[Kotaku]]|date=2012-08-23|accessdate=2022-04-26|archive-date=2022-01-29|archive-url=https://web.archive.org/web/20220129123837/https://kotaku.com/how-lucasarts-fell-apart-1401731043|url-status=live}}</ref> |
The game was going to have direct involvement from ''Star Wars'' creator [[George Lucas]]. Though he gave the 1313 team more access to the Star Wars Universe, he also began to switch characters and rewrite the story based on what he felt would be more fitting for the game. Ex-LucasArts staff describe Lucas as someone who cared deeply about telling stories, but didn't know much about the game development process, with one former developer adding: "One of the problems of working in a film company—[Lucas] is used to being able to change his mind, he didn't really have a capacity for understanding how damaging and difficult to deal with these changes were."<ref>{{cite web|url=https://kotaku.com/how-lucasarts-fell-apart-1401731043|title=How LucasArts Fell Apart|publisher=[[Kotaku]]|date=2012-08-23|accessdate=2022-04-26|archive-date=2022-01-29|archive-url=https://web.archive.org/web/20220129123837/https://kotaku.com/how-lucasarts-fell-apart-1401731043|url-status=live}}</ref> |
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It was being developed on top of [[Unreal Engine 3]], as shown in the latest Developer Diary called "Descent to the Underworld".<ref>{{cite web|url=http://www.gametrailers.com/videos/y2ok7b/star-wars-1313-developer-diary--descent-to-the-underworld|title=Developer Diary: Descent to the Underworld|publisher=[[GameTrailers]]|date=2012-08-23|accessdate=2012-08-26|archive-date=2012-08-26|archive-url=https://web.archive.org/web/20120826102216/http://www.gametrailers.com/videos/y2ok7b/star-wars-1313-developer-diary--descent-to-the-underworld|url-status=live}}</ref> The diary video shows the game running in 64-bit mode with the Direct3D 11 rendering path. |
It was being developed on top of [[Unreal Engine 3]], as shown in the latest Developer Diary called "Descent to the Underworld".<ref>{{cite web|url=http://www.gametrailers.com/videos/y2ok7b/star-wars-1313-developer-diary--descent-to-the-underworld|title=Developer Diary: Descent to the Underworld|publisher=[[GameTrailers]]|date=2012-08-23|accessdate=2012-08-26|archive-date=2012-08-26|archive-url=https://web.archive.org/web/20120826102216/http://www.gametrailers.com/videos/y2ok7b/star-wars-1313-developer-diary--descent-to-the-underworld|url-status=live}}</ref> The diary video shows the game running in 64-bit mode with the Direct3D 11 rendering path. |
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On March 1, 2013, it was reported that the game had been "on hold" ever since The Walt Disney Company's purchase of [[Lucasfilm]]. However, a LucasArts representative reported that ''Star Wars 1313'' was continuing production.<ref>{{cite web|url=http://www.vg247.com/2013/02/28/star-wars-1313-development-put-on-hold-rumour|title=Star Wars 1313 "continues production", according to LucasArts| |
On March 1, 2013, it was reported that the game had been "on hold" ever since The Walt Disney Company's purchase of [[Lucasfilm]]. However, a LucasArts representative reported that ''Star Wars 1313'' was continuing production.<ref>{{cite web|url=http://www.vg247.com/2013/02/28/star-wars-1313-development-put-on-hold-rumour|title=Star Wars 1313 "continues production", according to LucasArts|last=Hillier|first=Brenna|publisher=VG24/7|date=1 March 2013|accessdate=2013-04-03|archive-date=2013-05-06|archive-url=https://web.archive.org/web/20130506160610/http://www.vg247.com/2013/02/28/star-wars-1313-development-put-on-hold-rumour/|url-status=live}}</ref> |
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On April 3, 2013, it was announced that The Walt Disney Company had ceased internal development at LucasArts and laid off its staff, except a skeleton crew of less than 10 employees which would allow LucasArts to remain open as a licensor.<ref name=wsj>{{cite web|url=https://www.wsj.com/articles/SB10001424127887323916304578400962825215302|publisher=[[The Wall Street Journal]]|accessdate=2013-04-18|date=2013-04-03|title=Disney to Shut LucasArts Videogame Unit|archive-date=2013-04-15|archive-url=https://web.archive.org/web/20130415235201/http://online.wsj.com/article/SB10001424127887323916304578400962825215302.html|url-status=live}}</ref> As a result, all projects were shut down, including ''Star Wars 1313''. A Lucasfilm representative stated: "After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality ''Star Wars'' games. As a result of this change, we've had layoffs across the organization."<ref name=":0">{{cite web|url=http://gematsu.com/2013/04/disney-shutters-lucasarts-star-wars-1313-canceled|title=Disney shutters LucasArts, Star Wars 1313 canceled [Update]| |
On April 3, 2013, it was announced that The Walt Disney Company had ceased internal development at LucasArts and laid off its staff, except a skeleton crew of less than 10 employees which would allow LucasArts to remain open as a licensor.<ref name=wsj>{{cite web|url=https://www.wsj.com/articles/SB10001424127887323916304578400962825215302|publisher=[[The Wall Street Journal]]|accessdate=2013-04-18|date=2013-04-03|title=Disney to Shut LucasArts Videogame Unit|archive-date=2013-04-15|archive-url=https://web.archive.org/web/20130415235201/http://online.wsj.com/article/SB10001424127887323916304578400962825215302.html|url-status=live}}</ref> As a result, all projects were shut down, including ''Star Wars 1313''. A Lucasfilm representative stated: "After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality ''Star Wars'' games. As a result of this change, we've had layoffs across the organization."<ref name=":0">{{cite web|url=http://gematsu.com/2013/04/disney-shutters-lucasarts-star-wars-1313-canceled|title=Disney shutters LucasArts, Star Wars 1313 canceled [Update]|last=Romano|first=Sal|date=3 April 2013|publisher=Gematsu|accessdate=2013-04-03|archive-date=2013-04-09|archive-url=https://web.archive.org/web/20130409232448/http://gematsu.com/2013/04/disney-shutters-lucasarts-star-wars-1313-canceled|url-status=live}}</ref> It is possible that ''Star Wars 1313'' may resume development by an external developer, but until that happens ''Star Wars 1313'' remains shelved.<ref>{{cite news| url= http://www.3news.co.nz/Disney-closing-down-LucasArts/tabid/418/articleID/292951/Default.aspx| work= 3 News NZ| title= Disney closing down LucasArts| date= April 4, 2013| access-date= April 3, 2013| archive-date= February 1, 2014| archive-url= https://web.archive.org/web/20140201142912/http://www.3news.co.nz/Disney-closing-down-LucasArts/tabid/418/articleID/292951/Default.aspx| url-status= dead}}</ref> Following the halting of internal development at LucasArts, Disney announced an exclusive deal with [[Electronic Arts]] to produce ''Star Wars'' games for the core gaming market. However, [[Disney Interactive Studios]] retained the ability to develop, and LucasArts retained the ability to license the franchise for the casual gaming market.<ref name="Verge EA">{{cite web|title=EA takes helm from LucasArts, will exclusively develop future 'Star Wars' games|url=https://www.theverge.com/2013/5/6/4306040/electronic-arts-gets-exclusive-deal-to-develop-star-wars-video-games|accessdate=6 May 2013|publisher=[[The Verge]]|date=6 May 2013|archive-date=7 May 2013|archive-url=https://web.archive.org/web/20130507184058/http://www.theverge.com/2013/5/6/4306040/electronic-arts-gets-exclusive-deal-to-develop-star-wars-video-games|url-status=live}}</ref> When asked whether Electronic Arts would continue ''Star Wars 1313'' and ''Star Wars: First Assault'', a representative for the company stated, "We are not announcing any specific titles at this time."<ref>{{cite web |url=http://kotaku.com/ea-snags-exclusive-deal-to-make-star-wars-games-493178983 |publisher=[[Kotaku]] |title=EA Snags Exclusive Deal To Make Star Wars Games |date=2013-04-04 |accessdate=2013-09-10 |archive-date=2013-09-06 |archive-url=https://web.archive.org/web/20130906190329/http://kotaku.com/ea-snags-exclusive-deal-to-make-star-wars-games-493178983 |url-status=live }}</ref> |
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In September 2013, while speaking at the [[British Academy of Film and Television Arts]], Lucasfilm chief technology strategy officer Kim Libreri demonstrated a video of motion capture being processed in real-time by the ''Star Wars 1313'' engine and its assets. Using the game's capacities as an example, Libreri suggested that cinematic [[Video post-processing|post-processing]] might eventually be supplemented or superseded by rendering technologies developed for video games.<ref name="Bell 2013">{{cite web | url=http://www.theinquirer.net/inquirer/news/2295956/lucasfilm-will-combine-video-games-and-movies-to-axe-post-production-process | archive-url=https://web.archive.org/web/20130921150903/http://www.theinquirer.net/inquirer/news/2295956/lucasfilm-will-combine-video-games-and-movies-to-axe-post-production-process | url-status=unfit | archive-date=September 21, 2013 | title=Lucasfilm will combine video games and movies to axe post-production process | publisher=[[The Inquirer]] | date=20 September 2013 | accessdate=21 September 2013 | |
In September 2013, while speaking at the [[British Academy of Film and Television Arts]], Lucasfilm chief technology strategy officer Kim Libreri demonstrated a video of motion capture being processed in real-time by the ''Star Wars 1313'' engine and its assets. Using the game's capacities as an example, Libreri suggested that cinematic [[Video post-processing|post-processing]] might eventually be supplemented or superseded by rendering technologies developed for video games.<ref name="Bell 2013">{{cite web | url=http://www.theinquirer.net/inquirer/news/2295956/lucasfilm-will-combine-video-games-and-movies-to-axe-post-production-process | archive-url=https://web.archive.org/web/20130921150903/http://www.theinquirer.net/inquirer/news/2295956/lucasfilm-will-combine-video-games-and-movies-to-axe-post-production-process | url-status=unfit | archive-date=September 21, 2013 | title=Lucasfilm will combine video games and movies to axe post-production process | publisher=[[The Inquirer]] | date=20 September 2013 | accessdate=21 September 2013 | last=Bell | first=Lee}}</ref> |
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Disney chose not to renew the trademark for ''Star Wars 1313'' in the beginning of 2014, resulting in the [[United States Patent and Trademark Office]] considering the trademark abandoned.<ref>{{cite web|url=http://www.escapistmagazine.com/news/view/131402-Disney-Abandons-Star-Wars-1313-Trademark|title=Disney Abandons Star Wars 1313 Trademark|last=Engen|first=Josh|date=16 January 2014|work=[[The Escapist (magazine)|The Escapist]]|publisher=[[Alloy Digital]]|accessdate=18 January 2014|archive-date=22 January 2014|archive-url=https://web.archive.org/web/20140122074646/http://www.escapistmagazine.com/news/view/131402-Disney-Abandons-Star-Wars-1313-Trademark|url-status=live}}</ref> |
Disney chose not to renew the trademark for ''Star Wars 1313'' in the beginning of 2014, resulting in the [[United States Patent and Trademark Office]] considering the trademark abandoned.<ref>{{cite web|url=http://www.escapistmagazine.com/news/view/131402-Disney-Abandons-Star-Wars-1313-Trademark|title=Disney Abandons Star Wars 1313 Trademark|last=Engen|first=Josh|date=16 January 2014|work=[[The Escapist (magazine)|The Escapist]]|publisher=[[Alloy Digital]]|accessdate=18 January 2014|archive-date=22 January 2014|archive-url=https://web.archive.org/web/20140122074646/http://www.escapistmagazine.com/news/view/131402-Disney-Abandons-Star-Wars-1313-Trademark|url-status=live}}</ref> |
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In a December 2015 interview with [[/Film]], Lucasfilm head [[Kathleen Kennedy (producer)|Kathleen Kennedy]] stated the concept art for the game was "gold" and that it was "something we’re spending a lot of time looking at, pouring through {{sic}}, discussing, and we may very well develop those things further."<ref>{{Cite web|date=2015-12-09|title=George Lucas' Star Wars TV Show & 1313 Not Dead?|url=https://www.slashfilm.com/star-wars-tv-show/|access-date=2021-07-25|website=/Film|language=en-US|archive-date=2018-06-20|archive-url=https://web.archive.org/web/20180620045356/http://www.slashfilm.com/star-wars-tv-show/|url-status=live}}</ref> |
In a December 2015 interview with ''[[/Film]]'', Lucasfilm head [[Kathleen Kennedy (producer)|Kathleen Kennedy]] stated the concept art for the game was "gold" and that it was "something we’re spending a lot of time looking at, pouring through {{sic}}, discussing, and we may very well develop those things further."<ref>{{Cite web|date=2015-12-09|title=George Lucas' Star Wars TV Show & 1313 Not Dead?|url=https://www.slashfilm.com/star-wars-tv-show/|access-date=2021-07-25|website=/Film|language=en-US|archive-date=2018-06-20|archive-url=https://web.archive.org/web/20180620045356/http://www.slashfilm.com/star-wars-tv-show/|url-status=live}}</ref> |
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As of |
As of 2024, the game remains on hold, although many assume it has been canceled. Also in 2022, further gameplay leaked on YouTube showcasing a small amount of Boba Fett gameplay.<ref>{{cite news |url=https://www.eurogamer.net/articles/2022-01-27-previously-unseen-star-wars-1313-boba-fett-gameplay-surfaces |title=Previously-unseen Star Wars 1313 Boba Fett gameplay surfaces |newspaper=Eurogamer.net |date=27 January 2022 |access-date=2022-01-27 |archive-date=2022-01-28 |archive-url=https://web.archive.org/web/20220128015353/https://www.eurogamer.net/articles/2022-01-27-previously-unseen-star-wars-1313-boba-fett-gameplay-surfaces |url-status=live }}</ref> |
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==Legacy== |
==Legacy== |
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[[Category:LucasArts games]] |
[[Category:LucasArts games]] |
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[[Category:Cancelled Star Wars video games]] |
[[Category:Cancelled Star Wars video games]] |
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[[Category:Unreal Engine games]] |
[[Category:Unreal Engine 3 games]] |
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[[Category:Cancelled PlayStation 4 games]] |
[[Category:Cancelled PlayStation 4 games]] |
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[[Category:Cancelled Windows games]] |
[[Category:Cancelled Windows games]] |
Revision as of 02:49, 4 July 2024
Star Wars 1313 | |
---|---|
Developer(s) | LucasArts |
Publisher(s) | LucasArts |
Director(s) | Dominic Robilliard[1] |
Designer(s) | Matthias Worch[2] |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows, PlayStation 4, Xbox One |
Release | Unreleased |
Genre(s) | Action-adventure |
Star Wars 1313 is a cancelled[3] action-adventure video game that was under development by LucasArts.[4] The game would take a more mature, gritty direction compared to past Star Wars video games and, like 2002's Star Wars: Bounty Hunter, would emphasize fast-paced gadget and weapon-based combat using tools exclusive to bounty hunters rather than Force and lightsaber based combat.[5][6][7]
On April 3, 2013, it was announced that The Walt Disney Company had ceased internal development of all LucasArts projects, including Star Wars 1313. At the time, a LucasArts representative indicated that the game may be revived through a licensing deal with an outside studio, but until then Star Wars 1313 would remain on hold.[8]
Plot
Star Wars 1313 was supposed to revolve around Boba Fett in his early adulthood,[3] navigating past the scum of civilization in an underground area of Coruscant known as Level 1313.
Development
While being developed in-house by LucasArts, Star Wars 1313 was undergoing an integrated development approach that involved Industrial Light & Magic, Lucasfilm Animation and Skywalker Sound.[4] The game's title was trademarked in May 2012,[9] and the game was announced later that month by LucasArts. The game was officially revealed at E3 2012 the following month.[10] Spike TV broadcast a sneak peek on June 4 that showed exclusive gameplay footage.
The game was going to have direct involvement from Star Wars creator George Lucas. Though he gave the 1313 team more access to the Star Wars Universe, he also began to switch characters and rewrite the story based on what he felt would be more fitting for the game. Ex-LucasArts staff describe Lucas as someone who cared deeply about telling stories, but didn't know much about the game development process, with one former developer adding: "One of the problems of working in a film company—[Lucas] is used to being able to change his mind, he didn't really have a capacity for understanding how damaging and difficult to deal with these changes were."[11]
It was being developed on top of Unreal Engine 3, as shown in the latest Developer Diary called "Descent to the Underworld".[12] The diary video shows the game running in 64-bit mode with the Direct3D 11 rendering path.
On March 1, 2013, it was reported that the game had been "on hold" ever since The Walt Disney Company's purchase of Lucasfilm. However, a LucasArts representative reported that Star Wars 1313 was continuing production.[13]
On April 3, 2013, it was announced that The Walt Disney Company had ceased internal development at LucasArts and laid off its staff, except a skeleton crew of less than 10 employees which would allow LucasArts to remain open as a licensor.[14] As a result, all projects were shut down, including Star Wars 1313. A Lucasfilm representative stated: "After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we've had layoffs across the organization."[8] It is possible that Star Wars 1313 may resume development by an external developer, but until that happens Star Wars 1313 remains shelved.[15] Following the halting of internal development at LucasArts, Disney announced an exclusive deal with Electronic Arts to produce Star Wars games for the core gaming market. However, Disney Interactive Studios retained the ability to develop, and LucasArts retained the ability to license the franchise for the casual gaming market.[16] When asked whether Electronic Arts would continue Star Wars 1313 and Star Wars: First Assault, a representative for the company stated, "We are not announcing any specific titles at this time."[17]
In September 2013, while speaking at the British Academy of Film and Television Arts, Lucasfilm chief technology strategy officer Kim Libreri demonstrated a video of motion capture being processed in real-time by the Star Wars 1313 engine and its assets. Using the game's capacities as an example, Libreri suggested that cinematic post-processing might eventually be supplemented or superseded by rendering technologies developed for video games.[18]
Disney chose not to renew the trademark for Star Wars 1313 in the beginning of 2014, resulting in the United States Patent and Trademark Office considering the trademark abandoned.[19]
In a December 2015 interview with /Film, Lucasfilm head Kathleen Kennedy stated the concept art for the game was "gold" and that it was "something we’re spending a lot of time looking at, pouring through [sic], discussing, and we may very well develop those things further."[20]
As of 2024, the game remains on hold, although many assume it has been canceled. Also in 2022, further gameplay leaked on YouTube showcasing a small amount of Boba Fett gameplay.[21]
Legacy
Level 1313 appears in more recent Star Wars media such as The Clone Wars, in which it is visited by Ahsoka Tano,[22] and Star Wars Adventures: Return to Vader's Castle.[23]
See also
References
- ^ Devore, Jordan (2012-06-04). "E3: This in-game Star Wars 1313 footage is eye candy". Destructoid. Archived from the original on 2012-06-08. Retrieved 2012-06-05.
- ^ Ligman, Kris (8 May 2013). "Star Wars 1313 dev on talking to the player through design". Archived from the original on 24 September 2015. Retrieved 12 August 2015.
- ^ a b "Before It Was Cancelled, Star Wars 1313 Was Going To Be About Boba Fett". Gawker.com. 2013-04-04. Archived from the original on 2019-11-05. Retrieved 2016-06-16.
- ^ a b "LucasArts Drops Gamers into the Criminal Underworld with New Mature Themed Videogame Franchise, Star Wars 1313™". LucasArts.com. 2012-05-31. Archived from the original on 2013-04-04. Retrieved 2012-06-05.
- ^ Parker, Laura (2012-05-31). "Star Wars: 1313 revealed". E3.gamespot.com. Archived from the original on 2012-10-06. Retrieved 2012-06-05.
- ^ Senior, Tom (2012-06-01). "Star Wars 1313 casts you as a bounty hunter in "dark and mature" new third person shooter". PC Gamer. Archived from the original on 2012-06-05. Retrieved 2012-06-05.
- ^ Cooper, Hollander (2012-05-31). "Star Wars 1313 revealed, will put us in the boots of a bounty hunter". GamesRadar. Archived from the original on 2013-10-29. Retrieved 2012-06-05.
- ^ a b Romano, Sal (3 April 2013). "Disney shutters LucasArts, Star Wars 1313 canceled [Update]". Gematsu. Archived from the original on 2013-04-09. Retrieved 2013-04-03.
- ^ "Star Wars 1313". Tarr.uspto.gov. Archived from the original on 2012-09-25. Retrieved 2012-06-05.
- ^ Gallegos, Anthony (May 31, 2012). "E3 2012: Star Wars: 1313 Officially Announced". Star Wars 1313. IGN.com. Archived from the original on 2012-06-25. Retrieved 2012-06-06.
- ^ "How LucasArts Fell Apart". Kotaku. 2012-08-23. Archived from the original on 2022-01-29. Retrieved 2022-04-26.
- ^ "Developer Diary: Descent to the Underworld". GameTrailers. 2012-08-23. Archived from the original on 2012-08-26. Retrieved 2012-08-26.
- ^ Hillier, Brenna (1 March 2013). "Star Wars 1313 "continues production", according to LucasArts". VG24/7. Archived from the original on 2013-05-06. Retrieved 2013-04-03.
- ^ "Disney to Shut LucasArts Videogame Unit". The Wall Street Journal. 2013-04-03. Archived from the original on 2013-04-15. Retrieved 2013-04-18.
- ^ "Disney closing down LucasArts". 3 News NZ. April 4, 2013. Archived from the original on February 1, 2014. Retrieved April 3, 2013.
- ^ "EA takes helm from LucasArts, will exclusively develop future 'Star Wars' games". The Verge. 6 May 2013. Archived from the original on 7 May 2013. Retrieved 6 May 2013.
- ^ "EA Snags Exclusive Deal To Make Star Wars Games". Kotaku. 2013-04-04. Archived from the original on 2013-09-06. Retrieved 2013-09-10.
- ^ Bell, Lee (20 September 2013). "Lucasfilm will combine video games and movies to axe post-production process". The Inquirer. Archived from the original on September 21, 2013. Retrieved 21 September 2013.
{{cite web}}
: CS1 maint: unfit URL (link) - ^ Engen, Josh (16 January 2014). "Disney Abandons Star Wars 1313 Trademark". The Escapist. Alloy Digital. Archived from the original on 22 January 2014. Retrieved 18 January 2014.
- ^ "George Lucas' Star Wars TV Show & 1313 Not Dead?". /Film. 2015-12-09. Archived from the original on 2018-06-20. Retrieved 2021-07-25.
- ^ "Previously-unseen Star Wars 1313 Boba Fett gameplay surfaces". Eurogamer.net. 27 January 2022. Archived from the original on 2022-01-28. Retrieved 2022-01-27.
- ^ Britt, Ryan (20 March 2020). "Clone Wars "1313" reference teases a possible bounty hunter's comeback". Inverse. Archived from the original on 27 July 2020. Retrieved 26 April 2020.
- ^ Spry, Jeff (11 October 2019). "Sneak peek: Nightsister witch Asajj Ventress shines in IDW's Return to Vader's Castle #3". SyFy Wire. Archived from the original on 27 April 2020. Retrieved 26 April 2020.