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[[File:Thais Weiller at GDC 2017 (33163135001) (cropped).jpg|thumb|right|Weiller at GDC 2017]]
[[File:Thais Weiller at GDC 2017 (33163135001) (cropped).jpg|thumb|right|Weiller at GDC 2017]]
'''Thais Weiller''' is a Brazilian game designer and producer.<ref name="alexandre">{{cite web |last1=Alexandre |first1=Mateus |title=Entrevistamos Thais Weiller, produtora e designer de jogos |url=http://jogazera.com.br/entrevistamos-thais-weiller-producer-e-game-designer/ |publisher=Jogazera |accessdate=9 July 2018 |language=Portuguese |date=25 June 2015}}</ref><ref name="luzardo">{{cite news |last1=Luzardo |first1=Alejandro |title=Soy una ‘gamer’: la industria de los videojuegos es cosa de chicas |url=https://elpais.com/elpais/2017/03/22/planeta_futuro/1490186116_425191.html |accessdate=7 July 2018 |work=El Pais |date=27 March 2017 |language=Spanish}}</ref><ref name="estadao">{{cite news |title=Thais Weiller: 'Jogando, você entende como é ser mulher' |url=https://link.estadao.com.br/noticias/games,jogando-voce-entende-como-e-ser-mulher,10000086610 |accessdate=7 July 2018 |work=Estadao |language=Spanish}}</ref> Together with [[Danilo Dias (game developer)|Danilo Dias]] she co-founded [[JoyMasher]] and released ''[[Oniken]]'' and ''[[Odallus]]''.<ref name="tehran">{{cite web |title=Thais Weiller |url=http://www.tehrangamecon.com/en/speaker/thais-weiller-bittersweet-design-designing-around-negative-emotions |publisher=Tehran Game Convention |accessdate=7 July 2018}}</ref>
'''Thais Weiller''' is a Brazilian game designer and producer.<ref name="alexandre">{{cite web |last1=Alexandre |first1=Mateus |title=Entrevistamos Thais Weiller, produtora e designer de jogos |url=http://jogazera.com.br/entrevistamos-thais-weiller-producer-e-game-designer/ |publisher=Jogazera |accessdate=9 July 2018 |language=Portuguese |date=25 June 2015}}</ref><ref name="luzardo">{{cite news |last1=Luzardo |first1=Alejandro |title=Soy una ‘gamer’: la industria de los videojuegos es cosa de chicas |url=https://elpais.com/elpais/2017/03/22/planeta_futuro/1490186116_425191.html |accessdate=7 July 2018 |work=El Pais |date=27 March 2017 |language=Spanish}}</ref><ref name="estadao">{{cite news |title=Thais Weiller: 'Jogando, você entende como é ser mulher' |url=https://link.estadao.com.br/noticias/games,jogando-voce-entende-como-e-ser-mulher,10000086610 |accessdate=7 July 2018 |work=Estadao |language=Spanish}}</ref><ref name="serpente">{{cite web |last1=Serpente |first1=Mãe |title=Falange Entrevista - Thais Weiller |url=https://falange.net/falange-entrevista-thais-weiller/ |publisher=Falange |accessdate=9 July 2018 |date=9 August 2016|language=Portuguese}}</ref> Together with [[Danilo Dias (game developer)|Danilo Dias]] she co-founded [[JoyMasher]] and released ''[[Oniken]]'' and ''[[Odallus]]''.<ref name="tehran">{{cite web |title=Thais Weiller |url=http://www.tehrangamecon.com/en/speaker/thais-weiller-bittersweet-design-designing-around-negative-emotions |publisher=Tehran Game Convention |accessdate=7 July 2018}}</ref>


She has also created ''Rainy Day'', a game about anxiety and depression: she spoke at [[Game Developers Conference]] (GDC) in 2017 about "wondering why no one was making games about the 'crappy moments in life,' like break ups, awful bosses, and experiences with serious health conditions."<ref name="gdc2017">{{cite web |last1=Batchelor |first1=James |title=Standing ovation for Palestinian dev at #1ReasonToBe: Developers from around the world share tales of passion, ambition, self-discovery and suffering at GDC 2017 |url=https://www.gamesindustry.biz/articles/2017-03-06-standing-ovation-for-palestinian-dev-at-1reasontobe |website=gamesindustry.biz |accessdate=9 July 2018 |date=6 March 2017}}</ref> ''Rainy Day'' was described by one reviewer as ''"um jogo curtinho sobre ansiedade e depressão que você deveria jogar agora"'' ("a short game about anxiety and depression which you should play now").<ref name="sampaio">{{cite news |last1=Sampaio |first1=Henrique |title=Rainy Day, da Thais Weiller, é um jogo curtinho sobre ansiedade e depressão que você deveria jogar agora |url=http://overloadr.com.br/especiais/2016/07/rainy-day-da-thais-weiller-e-um-jogo-curtinho-sobre-ansiedade-e-depressao-que-voce-deveria-jogar-agora/ |accessdate=9 July 2018 |date=27 July 2016 |language=Portuguese}}</ref>
She has also created ''Rainy Day'', a game about anxiety and depression: she spoke at [[Game Developers Conference]] (GDC) in 2017 about "wondering why no one was making games about the 'crappy moments in life,' like break ups, awful bosses, and experiences with serious health conditions."<ref name="gdc2017">{{cite web |last1=Batchelor |first1=James |title=Standing ovation for Palestinian dev at #1ReasonToBe: Developers from around the world share tales of passion, ambition, self-discovery and suffering at GDC 2017 |url=https://www.gamesindustry.biz/articles/2017-03-06-standing-ovation-for-palestinian-dev-at-1reasontobe |website=gamesindustry.biz |accessdate=9 July 2018 |date=6 March 2017}}</ref> ''Rainy Day'' was described by one reviewer as ''"um jogo curtinho sobre ansiedade e depressão que você deveria jogar agora"'' ("a short game about anxiety and depression which you should play now").<ref name="sampaio">{{cite news |last1=Sampaio |first1=Henrique |title=Rainy Day, da Thais Weiller, é um jogo curtinho sobre ansiedade e depressão que você deveria jogar agora |url=http://overloadr.com.br/especiais/2016/07/rainy-day-da-thais-weiller-e-um-jogo-curtinho-sobre-ansiedade-e-depressao-que-voce-deveria-jogar-agora/ |accessdate=9 July 2018 |date=27 July 2016 |language=Portuguese}}</ref>

Revision as of 17:15, 9 July 2018

Weiller at GDC 2017

Thais Weiller is a Brazilian game designer and producer.[1][2][3][4] Together with Danilo Dias she co-founded JoyMasher and released Oniken and Odallus.[5]

She has also created Rainy Day, a game about anxiety and depression: she spoke at Game Developers Conference (GDC) in 2017 about "wondering why no one was making games about the 'crappy moments in life,' like break ups, awful bosses, and experiences with serious health conditions."[6] Rainy Day was described by one reviewer as "um jogo curtinho sobre ansiedade e depressão que você deveria jogar agora" ("a short game about anxiety and depression which you should play now").[7]

She has an M.Sc. in game design from Universidade de Sao Paulo.[5]

References

  1. ^ Alexandre, Mateus (25 June 2015). "Entrevistamos Thais Weiller, produtora e designer de jogos" (in Portuguese). Jogazera. Retrieved 9 July 2018.
  2. ^ Luzardo, Alejandro (27 March 2017). "Soy una 'gamer': la industria de los videojuegos es cosa de chicas". El Pais (in Spanish). Retrieved 7 July 2018.
  3. ^ "Thais Weiller: 'Jogando, você entende como é ser mulher'". Estadao (in Spanish). Retrieved 7 July 2018.
  4. ^ Serpente, Mãe (9 August 2016). "Falange Entrevista - Thais Weiller" (in Portuguese). Falange. Retrieved 9 July 2018.
  5. ^ a b "Thais Weiller". Tehran Game Convention. Retrieved 7 July 2018.
  6. ^ Batchelor, James (6 March 2017). "Standing ovation for Palestinian dev at #1ReasonToBe: Developers from around the world share tales of passion, ambition, self-discovery and suffering at GDC 2017". gamesindustry.biz. Retrieved 9 July 2018.
  7. ^ Sampaio, Henrique (27 July 2016). "Rainy Day, da Thais Weiller, é um jogo curtinho sobre ansiedade e depressão que você deveria jogar agora" (in Portuguese). Retrieved 9 July 2018.