Pandemic Studios: Difference between revisions
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==History== |
==History== |
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Pandemic was formed in 1998 by president [[Josh Resnick]] and [[Chief executive officer|CEO]] Andrew Goldman, both formerly of [[Activision]], along with most of the original team members that worked on ''[[Battlezone (1998 video game)|Battlezone]]'' and ''[[Dark Reign: The Future of War]]''.<ref name= "Gamespy">{{cite web |url=http://www.gamespy.com/articles/697/697083p6.html |title=GameSpy Retro: Developer Origins, Page 6 of 19 |first=John |last=Keefer |date=March 31, 2006 |website=[[GameSpy]] |archive-url=https://web.archive.org/web/20070609133126/http://www.gamespy.com/articles/697/697083p6.html |archive-date=June 9, 2007 |url-status=dead}}</ref> The studio was founded with |
Pandemic was formed in 1998 by president [[Josh Resnick]] and [[Chief executive officer|CEO]] Andrew Goldman, both formerly of [[Activision]], along with most of the original team members that worked on ''[[Battlezone (1998 video game)|Battlezone]]'' and ''[[Dark Reign: The Future of War]]''.<ref name= "Gamespy">{{cite web |url=http://www.gamespy.com/articles/697/697083p6.html |title=GameSpy Retro: Developer Origins, Page 6 of 19 |first=John |last=Keefer |date=March 31, 2006 |website=[[GameSpy]] |archive-url=https://web.archive.org/web/20070609133126/http://www.gamespy.com/articles/697/697083p6.html |archive-date=June 9, 2007 |url-status=dead}}</ref> The studio was founded with an [[equity investment]] by Activision.<ref>{{cite web|first=Bill|last=Meyer|url=http://www.gamecenter.com/News/Item/0,3,0-1863,00.html|archive-url=https://web.archive.org/web/19991010000107/http://www.gamecenter.com/News/Item/0,3,0-1863,00.html|title=Activision Invests: Pandemic Studios|website=gamecenter.com|archive-date=October 10, 1999|date=June 12, 1998|access-date=July 12, 2019}}</ref> The company name was narrowed down from around six choices, including ''Seismic.''<ref name= "Gamespy"/> In the end, ''Pandemic'' was chosen as the name.<ref name= "Gamespy"/> Pandemic's first two games, ''[[Battlezone II: Combat Commander|Battlezone II]]'' and ''[[Dark Reign 2]]'', were both sequels to the aforementioned games for Activision. |
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In 2000, Pandemic opened a development studio in the Brisbane suburb of [[Fortitude Valley]], whose first project was ''[[Army Men: RTS]]'', a [[real-time strategy]] console game using the ''Dark Reign 2'' engine. ''Destroy All Humans!'' was the studio's next game. In 2003, the Los Angeles studio moved from its founding location at [[Santa Monica]] to a high-rise building in Westwood. |
In 2000, Pandemic opened a development studio in the Brisbane suburb of [[Fortitude Valley]], whose first project was ''[[Army Men: RTS]]'', a [[real-time strategy]] console game using the ''Dark Reign 2'' engine. ''Destroy All Humans!'' was the studio's next game. In 2003, the Los Angeles studio moved from its founding location at [[Santa Monica]] to a high-rise building in Westwood. |
Revision as of 15:12, 23 August 2021
Company type | Subsidiary |
---|---|
Industry | Video games |
Founded | 1998 |
Defunct | 2009 |
Fate | Dissolved |
Headquarters | Los Angeles, California, U.S. |
Key people | Andrew Goldman, CEO Josh Resnick, President |
Products | Full Spectrum Warrior series Star Wars: Battlefront series Destroy All Humans! series Mercenaries series |
Parent |
|
Website | http://www.pandemicstudios.com/ (archived version 2009) |
Pandemic Studios was an American video game developer based in Los Angeles, California, with a secondary office in Brisbane, Australia. Founded in 1998, the studio was known for a variety of titles, including Full Spectrum Warrior, Star Wars: Battlefront, Dark Reign 2, Destroy All Humans!, Mercenaries: Playground of Destruction, Mercenaries 2: World in Flames, Star Wars: Battlefront II and The Saboteur.
In 2007, the studio was acquired by Electronic Arts, who closed it two years later in 2009, shortly after the completion of The Saboteur.
History
Pandemic was formed in 1998 by president Josh Resnick and CEO Andrew Goldman, both formerly of Activision, along with most of the original team members that worked on Battlezone and Dark Reign: The Future of War.[1] The studio was founded with an equity investment by Activision.[2] The company name was narrowed down from around six choices, including Seismic.[1] In the end, Pandemic was chosen as the name.[1] Pandemic's first two games, Battlezone II and Dark Reign 2, were both sequels to the aforementioned games for Activision.
In 2000, Pandemic opened a development studio in the Brisbane suburb of Fortitude Valley, whose first project was Army Men: RTS, a real-time strategy console game using the Dark Reign 2 engine. Destroy All Humans! was the studio's next game. In 2003, the Los Angeles studio moved from its founding location at Santa Monica to a high-rise building in Westwood.
In November 2005, a partnership was announced between Pandemic and Canada's BioWare, with private equity fund Elevation Partners investing in the partnership. Both companies retained their brands and identities.[3] On October 11, 2007, it was announced that VG Holding Corp., BioWare and Pandemic's owner, would be acquired by Electronic Arts as of January 2008, subject to FTC approval.[4]
In February 2009, the Brisbane office was shut down.[5] Nine months later, in November, EA cut a total of 1,500 jobs, which affected various studios, including Pandemic. On November 17, EA officially confirmed Pandemic's closure, laying off 228 employees. The company absorbed 35 Pandemic employees into its EA Los Angeles studio to support The Saboteur and an unannounced project which was later revealed to be Mercs Inc, a sequel to the Mercenaries series.[6][7] In response, four former employees of the studio created an Office Space-style video, where they are shown smashing their office printer.[8]
Over a dozen former Pandemic developers are now employed at 343 Industries having worked on Halo: Combat Evolved Anniversary and Halo 4.[9] Other former employees have gone to work for Infinity Ward, Treyarch, Respawn Entertainment (who EA would later acquire in 2017), Blendo Games and many others.
Games developed
Year | Title | Platform(s) |
---|---|---|
1999 | Battlezone II: Combat Commander | Microsoft Windows |
2000 | Dark Reign 2 | |
2002 | Triple Play 2002 | PlayStation 2, Xbox |
2002 | Army Men: RTS | Microsoft Windows, PlayStation 2, GameCube |
2002 | Star Wars: The Clone Wars | GameCube, PlayStation 2, Xbox |
2004 | Full Spectrum Warrior | Xbox, Microsoft Windows, PlayStation 2 |
2004 | Star Wars: Battlefront | Microsoft Windows, PlayStation 2, Xbox, macOS |
2005 | Mercenaries: Playground of Destruction | PlayStation 2, Xbox |
2005 | Destroy All Humans! | |
2005 | Star Wars: Battlefront II | Microsoft Windows, PlayStation 2, PlayStation Portable, Xbox |
2006 | Full Spectrum Warrior: Ten Hammers | Microsoft Windows, PlayStation 2, Xbox |
2006 | Destroy All Humans! 2 | PlayStation 2, Xbox |
2008 | Mercenaries 2: World in Flames | Microsoft Windows, PlayStation 2, PlayStation 3, Xbox 360 |
2009 | The Lord of the Rings: Conquest | Microsoft Windows, Nintendo DS, PlayStation 3, Xbox 360 |
2009 | The Saboteur | Microsoft Windows, PlayStation 3, Xbox 360 |
Cancelled
- Batman: The Dark Knight[10]
- Mercenaries 3: No Limits[11]
- The Next Big Thing/No Limits Racing[12]
References
- ^ a b c Keefer, John (March 31, 2006). "GameSpy Retro: Developer Origins, Page 6 of 19". GameSpy. Archived from the original on June 9, 2007.
- ^ Meyer, Bill (June 12, 1998). "Activision Invests: Pandemic Studios". gamecenter.com. Archived from the original on October 10, 1999. Retrieved July 12, 2019.
- ^ "Bioware & Pandemic Merge". TotalGaming.net. November 3, 2005. Archived from the original (News) on September 29, 2007.
- ^ "EA To Acquire BioWare Corp. and Pandemic Studios". Business Wire. Berkshire Hathaway. October 11, 2007. Retrieved July 12, 2019.
- ^ "Pandemic Brisbane Shut Down". Ausgamers.com. February 11, 2009. Retrieved February 12, 2009.
- ^ Stephen Totilo (November 24, 2009). "EA Makes Mercs Inc, A New "Pandemic" Game, Official [UPDATE]". Kotaku. Retrieved November 21, 2009.
- ^ Brian Crecente (November 17, 2009). "Confirmed: EA Closes Pandemic Studios, Says Brand Will Live On". Kotaku. Retrieved November 17, 2009.
- ^ Kotaku (November 23, 2009). "Pandemic Studios Says Goodbye Geek Gangsta Style". Kotaku. Retrieved November 23, 2009.
- ^ "Microsoft hires ex-Pandemic members for new Halo game". gamer.blorge.com. November 21, 2010. Archived from the original on July 8, 2011. Retrieved June 2, 2011.
- ^ "Screwing Up Batman".
- ^ Luke Plunkett (November 15, 2010). "Your First (And Last) Look At Mercenaries 3". Kotaku. Gawker Media. Retrieved November 14, 2010.
- ^ Gilbert, Ben (January 8, 2009). "Canceled Pandemic Wii title wanted to be 'The Next Big Thing". Engadget. Verizon Media. Retrieved May 21, 2019.
- Electronic Arts
- Defunct video game companies of the United States
- Video game companies established in 1998
- Video game companies disestablished in 2009
- 2007 mergers and acquisitions
- Video game development companies
- Defunct companies based in Greater Los Angeles
- 1998 establishments in California
- 2009 disestablishments in California