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*''[[Triple Play 2002]]'' (2002)
*''[[Triple Play 2002]]'' (2002)
*''[[Army Men RTS]]'' (2002)
*''[[Army Men RTS]]'' (2002)
*''[[Star Wars: The Clone Wars (video game)]]'' (2002)
*''[[Full Spectrum Warrior]]'' (2004)
*''[[Full Spectrum Warrior]]'' (2004)
*''[[Star Wars: Battlefront]]'' (2004)
*''[[Star Wars: Battlefront]]'' (2004)
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*''[[Destroy All Humans!]]'' (2005)
*''[[Destroy All Humans!]]'' (2005)
*''[[Destroy All Humans! 2]]'' (2006)
*''[[Destroy All Humans! 2]]'' (2006)

==Games planned==
==Games planned==
*''[[Saboteur (2008 video game)|Saboteur]]'' (TBA)
*''[[Saboteur (2008 video game)|Saboteur]]'' (TBA)

Revision as of 16:05, 12 March 2008

Pandemic Studios
Company typePrivate (Subsidiary of Electronic Arts)
IndustrySoftware & Programming
FoundedSanta Monica, California (1998)
HeadquartersLos Angeles, California
Brisbane, Australia
Key people
Andrew Goldman, CEO
Josh Resnick, President
ProductsFull Spectrum Warrior
Star Wars: Battlefront
Star Wars: Battlefront II
Destroy All Humans! series
Mercenaries: Playground of Destruction
(See complete products listing)
Websitewww.pandemicstudios.com

Pandemic Studios is a video game developer notable for creating destructible environments that is based in Los Angeles, California and Brisbane, Australia. Recently, their major hits have been Full Spectrum Warrior, Star Wars: Battlefront, Star Wars: Battlefront II, Destroy All Humans! and Mercenaries.

History

The company's president is Josh Resnick and its CEO is Andrew Goldman — both formerly worked at Activision, and Pandemic was founded with an equity investment by Activision in 1998 (investors include Bono from U2). Pandemic's first two games, Battlezone II and Dark Reign 2, were both sequels to Activision games.

In 2000, Pandemic opened a satellite studio in the Brisbane suburb of Fortitude Valley. The first project was Army Men RTS, a console RTS game using the Dark Reign 2 engine. This studio would later develop Destroy All Humans!.

In 2003, the Los Angeles studio moved from its founding location at Santa Monica to a high-rise building in Westwood.

In November 2005, it was announced that Pandemic and BioWare would be joining forces, with private equity fund Elevation Partners investing in the partnership. However, both companies will retain their brands and identities[1].

On October 11, 2007, it was announced that VG Holding Corp, the owners of Bioware and Pandemic Studios, will be acquired by Electronic Arts as of January 2008, subject to FTC approval.[2]

Teams

There are currently several development teams inside Pandemic:

Games developed

Games planned

  • Saboteur (TBA)
  • Pandemic also has four projects planned simply entitled Projects B, Q, Y, and Z. Project B is speculated to be the game for the 2008 movie The Dark Knight

References