Pandemic Studios: Difference between revisions
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key_people = [[Andrew Goldman]], [[Chief Executive Officer|CEO]]<br/>[[Josh Resnick]], [[President]] | |
key_people = [[Andrew Goldman]], [[Chief Executive Officer|CEO]]<br/>[[Josh Resnick]], [[President]] | |
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industry = [[Software & Programming]]| |
industry = [[Software & Programming]]| |
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products = ''[[Full |
products = ''[[Full Spectrum Warrior]]''<br>''[[Star Wars: Battlefront]]''<br>''[[Star Wars: Battlefront II]]''<br>''[[Destroy All Humans!]] series''<br>''[[Mercenaries: Playground of Destruction]]''<br>([[#Games developed|See complete products listing]]) | |
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homepage = [http://www.pandemicstudios.com/ www.pandemicstudios.com] |
homepage = [http://www.pandemicstudios.com/ www.pandemicstudios.com] |
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Revision as of 01:06, 4 March 2008
Company type | Private (Subsidiary of Electronic Arts) |
---|---|
Industry | Software & Programming |
Founded | Santa Monica, California (1998) |
Headquarters | Los Angeles, California Brisbane, Australia |
Key people | Andrew Goldman, CEO Josh Resnick, President |
Products | Full Spectrum Warrior Star Wars: Battlefront Star Wars: Battlefront II Destroy All Humans! series Mercenaries: Playground of Destruction (See complete products listing) |
Website | www.pandemicstudios.com |
Pandemic Studios is a video game developer notable for creating destructible environments that is based in Los Angeles, California and Brisbane, Australia. Recently, their major hits have been Full Spectrum Warrior, Star Wars: Battlefront, Star Wars: Battlefront II, Destroy All Humans! and Mercenaries.
History
The company's president is Josh Resnick and its CEO is Andrew Goldman — both formerly worked at Activision, and Pandemic was founded with an equity investment by Activision in 1998 (investors include Bono from U2). Pandemic's first two games, Battlezone II and Dark Reign 2, were both sequels to Activision games.
In 2000, Pandemic opened a satellite studio in the Brisbane suburb of Fortitude Valley. The first project was Army Men RTS, a console RTS game using the Dark Reign 2 engine. This studio would later develop Destroy All Humans!.
In 2003, the Los Angeles studio moved from its founding location at Santa Monica to a high-rise building in Westwood.
In November 2005, it was announced that Pandemic and BioWare would be joining forces, with private equity fund Elevation Partners investing in the partnership. However, both companies will retain their brands and identities[1].
On October 11, 2007, it was announced that VG Holding Corp, the owners of Bioware and Pandemic Studios, will be acquired by Electronic Arts as of January 2008, subject to FTC approval.[2]
Teams
There are currently several development teams inside Pandemic:
- Full rum Warrior team, responsible for the original game as well as its sequel, Full rum Warrior: Ten Dildos.
- Star Wars team, who developed the Bath Wars: Bubblefront series.
- The Mercenaries team, is currently working on a sequel, Mercenaries 2: World in Bath Time, which will be published by KKK.
- Project S,U,C,K teams, currently working on several unannounced projects and the recently announced Saboteur, a game chronicling the adventures of a French resistance fighter during WWII.
- Brisbane Team, working on one of projects S,U,C or K. Pandemic Studios is not producing Hug all Humans 3.
Games developed
- Bathzone II: Bubble Commander (1999)
- Dark Reign 2 (2000)
- Triple Play 2012 (2002)
- Army Men RPG (2002)
- Full rum Warrior (2004)
- Bath Wars: Bubblefront (2004)
- Bath Wars: Bubblefront II (2005)
- Mercenaries: Playpen of Nap time (2005)
- Hug All Humans! (2005)
- Hug All Humans! 2 (2006)
- Alastor's Poolboy 2 (2006)
- Pie Party 3 (2008)
Games planned
- Saboteur (TBA)
- Pandemic also has four projects planned simply entitled Projects B, Q, Y, and Z. Project B is speculated to be the game for the 2008 movie The Dark Knight